CumBuckets

This commit is contained in:
Chromium 2025-05-17 11:04:41 +01:00
parent 1b941d6531
commit 687c52df62
79 changed files with 354 additions and 834 deletions

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@ -1,50 +1,51 @@
using ImageProcessingGraph.Editor.Windows;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node;
using AssetGraph.Core.GraphElements;
using AssetGraph.Nodes;
using ImageProcessingGraph.Editor;
using UnityEditor.Experimental.GraphView;
using Debug = UnityEngine.Debug;
// ReSharper disable once CheckNamespace
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core
{
[CreateAssetMenu(menuName = "Image Processing Graph/New Graph")]
public class ImageProcessingGraphAsset : ScriptableObject
public class AssetGraphData : ScriptableObject
{
[SerializeReference] private List<BaseImageNode> nodes;
[SerializeField] private List<AssetGraphNode> nodes;
[SerializeField] private List<GraphConnection> connections;
[SerializeReference] public List<BaseImageNode> runOrder;
[SerializeField] public List<IPT_StickyNoteData> stickyNotes;
[SerializeField] public List<AssetGraphNode> runOrder;
[SerializeField] public List<AssetGraphStickyNoteData> stickyNotes;
public List<BaseImageNode> Nodes => nodes;
public List<AssetGraphNode> Nodes => nodes;
public List<GraphConnection> Connections => connections;
public delegate void OnRunEvent();
public event OnRunEvent OnRun;
public OnRunEvent OnRunEnd;
public ImageProcessingGraphAsset()
public AssetGraphData()
{
nodes = new List<BaseImageNode>();
nodes = new List<AssetGraphNode>();
connections = new List<GraphConnection>();
stickyNotes = new List<IPT_StickyNoteData>();
stickyNotes = new List<AssetGraphStickyNoteData>();
}
[OnOpenAsset(1)]
public static bool OpenGraphAsset(int instanceID, int line)
{
var asset = EditorUtility.InstanceIDToObject(instanceID) as ImageProcessingGraphAsset;
var asset = EditorUtility.InstanceIDToObject(instanceID) as AssetGraphData;
if (asset != null)
{
ImageProcessingGraphEditorWindow.Open(asset);
return true;
AssetGraphEditorWindow.Open(asset);
return false;
}
return false;
return true;
}
public void RunGraph()
@ -79,9 +80,9 @@ namespace ImageProcessingGraph.Editor
AssetDatabase.Refresh();
}
public List<(BaseImageNode node, System.Type type)> GetAllVariableNodesWithTypes()
public List<(AssetGraphNode node, System.Type type)> GetAllVariableNodesWithTypes()
{
var result = new List<(BaseImageNode node, System.Type type)>();
var result = new List<(AssetGraphNode node, System.Type type)>();
foreach (var node in nodes)
{
@ -100,18 +101,11 @@ namespace ImageProcessingGraph.Editor
return result;
}
/// <summary>
/// Computes a topological execution order of nodes based on their dependencies.
/// Throws if a cycle is detected or nodes are missing from the input list.
/// </summary>
public List<BaseImageNode> GetExecutionOrder(List<BaseImageNode> nodes, List<GraphConnection> connections, bool debug = false)
public List<AssetGraphNode> GetExecutionOrder(List<AssetGraphNode> nodes, List<GraphConnection> connections, bool debug = false)
{
// === Initialization ===
var nodeMap = new Dictionary<string, BaseImageNode>(nodes.Count);
var nodeMap = new Dictionary<string, AssetGraphNode>(nodes.Count);
var adjList = new Dictionary<string, List<string>>(nodes.Count);
var inDegree = new Dictionary<string, int>(nodes.Count);
@ -148,7 +142,7 @@ namespace ImageProcessingGraph.Editor
}
// === Topological Sort (Kahn's Algorithm) ===
var executionOrder = new List<BaseImageNode>(nodes.Count);
var executionOrder = new List<AssetGraphNode>(nodes.Count);
var queue = new Queue<string>(nodes.Count);
foreach (var kvp in inDegree)

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 43834c706e924da6b7f11712b89420bc
timeCreated: 1747472390

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@ -1,7 +1,6 @@
using System;
using ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows;
namespace ImageProcessingGraph.Editor.Nodes.NodeAttributes
namespace AssetGraph.Core.Attributes
{
[AttributeUsage(AttributeTargets.Class)]
public class NodeInfoAttribute : Attribute

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 32f2e21024994d43a7bc90a006dcd70f
timeCreated: 1746242052

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@ -1,20 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Batching
{
public class Batcher
{
[MenuItem("Assets/Batch Graph", true)]
private static bool ValidateAsAsset()
{
return Selection.activeObject is ImageProcessingGraphAsset;
}
[MenuItem("Assets/Batch Graph")]
private static void OpenBatchWindow()
{
BatchingWindow.OpenBatchingWindow(Selection.activeObject as ImageProcessingGraphAsset);
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ba9a14be40ae49b190ae8dd220fb7448
timeCreated: 1746242057

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b6b66fa4b0ee2864fb8ffb9d435a9f54
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,63 +0,0 @@
using ImageProcessingGraph.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
using ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node;
using UnityEditor.UIElements;
public class BatchingWindow : EditorWindow
{
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[SerializeField]
private ImageProcessingGraphAsset m_ImageProcessingGraphAsset;
private static Dictionary<ImageProcessingGraphAsset, BatchingWindow> s_OpenWindows = new();
private List<Foldout> variableNodeFoldouts = new();
public static void OpenBatchingWindow(ImageProcessingGraphAsset asset)
{
if (s_OpenWindows.TryGetValue(asset, out BatchingWindow existingWindow))
{
existingWindow.Focus();
return;
}
BatchingWindow window = CreateInstance<BatchingWindow>();
window.titleContent = new GUIContent($"{asset.name} Batcher");
window.m_ImageProcessingGraphAsset = asset;
window.Show();
s_OpenWindows[asset] = window;
}
private void OnDestroy()
{
if (m_ImageProcessingGraphAsset != null)
s_OpenWindows.Remove(m_ImageProcessingGraphAsset);
}
public void CreateGUI()
{
VisualElement root = rootVisualElement;
var VariableNodes = m_ImageProcessingGraphAsset.GetAllVariableNodesWithTypes();
foreach (var VARIABLE in VariableNodes)
{
VariableNodeBase node = VARIABLE.node as VariableNodeBase;
PropertyField pField = new PropertyField();
pField.AddToClassList("unity-property-field__inspector-property");
root.Add(pField);
ListView listView = new ListView();
listView.AddToClassList("unity-list-view--with-footer");
listView.AddToClassList("unity-list-view--with-header");
pField.Add(listView);
}
}
}

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@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: df3ef54632d074a4ba43a0d64818221f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- m_VisualTreeAsset: {fileID: 9197481963319205126, guid: 22c3ed385a3ddb541b517dcf84c10c50, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,5 +0,0 @@
.custom-label {
font-size: 20px;
-unity-font-style: bold;
color: rgb(68, 138, 255);
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 91d4a8403aa650147a5dd86a09928f14
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
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disableValidation: 0

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@ -1,3 +0,0 @@
<engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="project://database/Assets/Unity%20Image%20Processing/Editor/Scripts/Editor/Batching/Window/BatchingWindow.uss?fileID=7433441132597879392&amp;guid=91d4a8403aa650147a5dd86a09928f14&amp;type=3#BatchingWindow" />
</engine:UXML>

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@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 22c3ed385a3ddb541b517dcf84c10c50
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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@ -1,11 +0,0 @@
using UnityEngine;
namespace ImageProcessingGraph.Editor
{
public class IPT_Preferences : ScriptableObject
{
public bool debugMode = false;
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 80dcc02594d68e3439df7dc743c9d4b2

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@ -3,77 +3,51 @@ using System.IO;
using Unity.Collections;
using UnityEngine;
/// <summary>
/// A structure that holds image pixel data and its dimensions.
/// </summary>
[Serializable]
public struct ImageData
namespace AssetGraph.Core.DataTypes
{
/// <summary>
/// The pixel data of the image in Color32 format.
/// </summary>
public NativeArray<Color32> PixelData;
[Serializable]
/// <summary>
/// The width and height of the image (width, height).
/// </summary>
public (int width, int height) Dimensions;
public bool isRGBA;
/// <summary>
/// Initializes a new instance of the <see cref="ImageData"/> struct using existing pixel data and dimensions.
/// </summary>
/// <param name="imageData">The pixel data as a NativeArray of Color32.</param>
/// <param name="widthHeight">A tuple containing the width and height of the image.</param>
public ImageData(NativeArray<Color32> imageData, (int width, int height) widthHeight, bool isRgba)
public struct ImageData
{
PixelData = imageData;
Dimensions = widthHeight;
isRGBA = isRgba;
}
public NativeArray<Color32> PixelData;
public (int width, int height) Dimensions;
public bool isRGBA;
/// <summary>
/// Initializes a new instance of the <see cref="ImageData"/> struct from a Texture2D object.
/// </summary>
/// <param name="sourceTexture">The source texture to extract pixel data from.</param>
public ImageData(Texture2D sourceTexture)
{
PixelData = new NativeArray<Color32>(sourceTexture.GetPixelData<Color32>(0), Allocator.Persistent);
Dimensions = (sourceTexture.width, sourceTexture.height);
isRGBA = sourceTexture.format == TextureFormat.RGBA32;
}
/// <summary>
/// Gets the width of the image.
/// </summary>
public int Width => Dimensions.width;
/// <summary>
/// Gets the height of the image.
/// </summary>
public int Height => Dimensions.height;
/// <summary>
/// Converts the ImageData back into a new Texture2D.
/// </summary>
/// <returns>A Texture2D object created from the stored pixel data.</returns>
public Texture2D ToTexture2D()
{
var texture = new Texture2D(Width, Height, TextureFormat.RGBA32, false);
texture.LoadRawTextureData(PixelData);
texture.Apply();
return texture;
}
public void ExportPNG(string path)
{
Texture2D texture = this.ToTexture2D();
byte[] data = texture.EncodeToPNG();
if (data != null)
public ImageData(NativeArray<Color32> imageData, (int width, int height) widthHeight, bool isRgba)
{
System.IO.File.WriteAllBytes(path, data);
PixelData = imageData;
Dimensions = widthHeight;
isRGBA = isRgba;
}
public ImageData(Texture2D sourceTexture)
{
PixelData = new NativeArray<Color32>(sourceTexture.GetPixelData<Color32>(0), Allocator.Persistent);
Dimensions = (sourceTexture.width, sourceTexture.height);
isRGBA = sourceTexture.format == TextureFormat.RGBA32;
}
public int Width => Dimensions.width;
public int Height => Dimensions.height;
public Texture2D ToTexture2D()
{
var texture = new Texture2D(Width, Height, TextureFormat.RGBA32, false);
texture.LoadRawTextureData(PixelData);
texture.Apply();
return texture;
}
public void ExportPNG(string path)
{
Texture2D texture = this.ToTexture2D();
byte[] data = texture.EncodeToPNG();
if (data != null)
{
File.WriteAllBytes(path, data);
}
}
}
}

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@ -2,46 +2,22 @@
using UnityEngine;
/// <summary>
/// Represents a single image channel (e.g., Red, Green, Blue, Alpha) as a 1D byte array,
/// along with the original image dimensions.
/// </summary>
public struct SplitChannelData
namespace AssetGraph.Core.DataTypes
{
/// <summary>
/// The 8-bit intensity values for a single image channel, stored in row-major order.
/// </summary>
public byte[] ChannelData;
/// <summary>
/// The width and height of the channel data (width, height).
/// </summary>
public (int width, int height) Dimensions;
/// <summary>
/// Initializes a new instance of the <see cref="SplitChannelData"/> struct
/// using channel data and dimensions.
/// </summary>
/// <param name="channelData">The byte array representing the single channel values.</param>
/// <param name="widthHeight">A tuple of (width, height) representing the dimensions.</param>
public SplitChannelData(byte[] channelData, (int width, int height) widthHeight)
public struct SplitChannelData
{
ChannelData = channelData;
Dimensions = widthHeight;
public byte[] ChannelData;
public (int width, int height) Dimensions;
public SplitChannelData(byte[] channelData, (int width, int height) widthHeight)
{
ChannelData = channelData;
Dimensions = widthHeight;
}
public int Width => Dimensions.width;
public int Height => Dimensions.height;
public bool IsValid => ChannelData != null && ChannelData.Length == Width * Height;
}
/// <summary>
/// Gets the width of the channel data.
/// </summary>
public int Width => Dimensions.width;
/// <summary>
/// Gets the height of the channel data.
/// </summary>
public int Height => Dimensions.height;
/// <summary>
/// Checks whether the channel data is valid (non-null and matches the expected size).
/// </summary>
public bool IsValid => ChannelData != null && ChannelData.Length == Width * Height;
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 458de9252a6744148203b96771e2ad90
timeCreated: 1747472377

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@ -3,10 +3,10 @@ using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core.GraphElements
{
[System.Serializable]
public class IPT_StickyNoteData
public class AssetGraphStickyNoteData
{
[SerializeField] private string guid;
[SerializeField] private string title;
@ -23,7 +23,7 @@ namespace ImageProcessingGraph.Editor
public Rect Position { get => position; set => position = value; }
public Vector2 Size { get => size; set => size = value; }
public IPT_StickyNoteData(string title)
public AssetGraphStickyNoteData(string title)
{
this.guid = Guid.NewGuid().ToString();
}
@ -31,14 +31,14 @@ namespace ImageProcessingGraph.Editor
}
public class IPT_StickyNote : StickyNote
public class AssetGraphStickyNote : StickyNote
{
private IPT_StickyNoteData data;
public IPT_StickyNoteData Data => data;
private AssetGraphStickyNoteData data;
public AssetGraphStickyNoteData Data => data;
private ImageProcessingGraphViewWindow window;
private AssetGraphViewWindow window;
public IPT_StickyNote(IPT_StickyNoteData data, ImageProcessingGraphViewWindow window)
public AssetGraphStickyNote(AssetGraphStickyNoteData data, AssetGraphViewWindow window)
{
this.theme = StickyNoteTheme.Black;
this.window = window;

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@ -6,7 +6,7 @@ using UnityEditor.UIElements;
#endif
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core.GraphElements
{
[Serializable]
public class GreyscaleValue

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1403355e956148e3a298f151e782e76c
timeCreated: 1747472333

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@ -1,9 +1,9 @@
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core
{
public class IPT_Edge : Edge
public class AssetGraphEdge : Edge
{
}

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@ -1,15 +1,14 @@
using System;
using System.Linq;
using System.Reflection;
using ImageProcessingGraph.Editor.Nodes.Types.Utils.Connector;
using ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows;
using AssetGraph.Nodes;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core
{
public class IPTPort : Port
public class AssetGraphPort : Port
{
public FieldInfo fieldInfo;
private VisualElement _exposedPropertyContainer;
@ -32,18 +31,14 @@ namespace ImageProcessingGraph.Editor
}
}
protected IPTPort(Orientation portOrientation, Direction portDirection, Capacity portCapacity, Type type) : base(portOrientation, portDirection, portCapacity, type)
protected AssetGraphPort(Orientation portOrientation, Direction portDirection, Capacity portCapacity, Type type) : base(portOrientation, portDirection, portCapacity, type)
{
this.tooltip = $"{this.portType.ToString()}";
}
public override void Connect(Edge edge)
{
ImageProcessingGraphNodeVisual IPTVis = this.node as ImageProcessingGraphNodeVisual;
IPTPort extenalPort = null;
if (IPTVis.GraphNode is GenericConnection bleh)
if (this.node is AssetGraphNodeEditor IPTVis && IPTVis.GraphNode is GenericConnection)
{
foreach (var port in IPTVis.AllPorts)
{
@ -57,15 +52,15 @@ namespace ImageProcessingGraph.Editor
public override void Disconnect(Edge edge)
{
ImageProcessingGraphNodeVisual IPTVis = this.node as ImageProcessingGraphNodeVisual;
AssetGraphNodeEditor IPTVis = this.node as AssetGraphNodeEditor;
if (IPTVis.GraphNode is GenericConnection bleh)
if (IPTVis != null && IPTVis.GraphNode is GenericConnection bleh)
{
bool allPortsDisconnected = true;
foreach (var port in IPTVis.AllPorts)
{
if (port.connections != null && port.connections.Count() > 0)
if (port.connections != null && port.connections.Any())
{
allPortsDisconnected = false;
break;
@ -94,9 +89,9 @@ namespace ImageProcessingGraph.Editor
throw new NotImplementedException();
}
public static IPTPort Create(IEdgeConnectorListener connectorListener, bool isInput, Type type)
public static AssetGraphPort Create(IEdgeConnectorListener connectorListener, bool isInput, Type type)
{
var port = new IPTPort(Orientation.Horizontal, isInput ? Direction.Input : Direction.Output,
var port = new AssetGraphPort(Orientation.Horizontal, isInput ? Direction.Input : Direction.Output,
isInput ? Capacity.Single : Capacity.Multi, type)
{
m_EdgeConnector = new EdgeConnector<Edge>(connectorListener),

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@ -2,16 +2,18 @@ using System;
using System.Configuration;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using System.Collections.Generic;
using Input = ImageProcessingGraph.Editor.Nodes.NodeAttributes.Input;
using System.Linq;
using System.Reflection;
using AssetGraph.Core;
using AssetGraph.Core.Attributes;
using ImageProcessingGraph.Editor;
using Input = AssetGraph.Core.Attributes.Input;
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Nodes
{
[System.Serializable]
public abstract class BaseImageNode
public abstract class AssetGraphNode
{
[SerializeField] private string guid;
@ -24,12 +26,12 @@ namespace ImageProcessingGraph.Editor
public string ID => guid;
public Rect Position => position;
public ImageProcessingGraphAsset asset;
public AssetGraphData asset;
public delegate void OnFailed();
public event OnFailed onFailed;
public BaseImageNode()
public AssetGraphNode()
{
guid = Guid.NewGuid().ToString();
}
@ -48,7 +50,7 @@ namespace ImageProcessingGraph.Editor
// Find the connection that leads to this input property
GraphConnection connection = default;
foreach (var conn in asset.Connections)
foreach (GraphConnection conn in asset.Connections)
{
if (conn.inputPort.nodeID == this.ID)
{

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@ -1,13 +0,0 @@
using System;
using UnityEditor.Experimental.GraphView;
namespace ImageProcessingGraph.Editor
{
public class ExposedPropertyPort : Port
{
protected ExposedPropertyPort(Orientation portOrientation, Direction portDirection, Capacity portCapacity, Type type) : base(portOrientation, portDirection, portCapacity, type)
{
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 31313dec455d4407bb6fffc7b167dabb
timeCreated: 1743744035

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: dbd7cd37cae147f3a54f12c52ef54217
timeCreated: 1742158168

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 587f3b2d6fad453fbf6664066f807f21
timeCreated: 1745299284

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@ -1,18 +1,19 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfoAttribute("Invert Channel", "Adjustments/InvertChannel", true, docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FInvertChannel")]
public class ChannelInvertNode : BaseImageNode
[NodeInfo("Invert Channel", "Adjustments/InvertChannel", true, docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FInvertChannel")]
public class ChannelInvertNode : AssetGraphNode
{
[NodeAttributes.Input("Input Channel")]
[Core.Attributes.Input("Input Channel")]
public SplitChannelData inputChannel;
[NodeAttributes.Output("Output Channel")]
[Core.Attributes.Output("Output Channel")]
public SplitChannelData outputChannel;
public override void Process()

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@ -1,4 +1,5 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
@ -6,15 +7,15 @@ using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfoAttribute("Desaturate", "Adjustments/Desaturate", true, docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FDesaturate")]
public class Texture2DDesaturate : BaseImageNode
[NodeInfo("Desaturate", "Adjustments/Desaturate", true, docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FDesaturate")]
public class Texture2DDesaturate : AssetGraphNode
{
[NodeAttributes.Input("")]
[Core.Attributes.Input("")]
public ImageData inputTexture;
[NodeAttributes.Output("")]
[Core.Attributes.Output("")]
public ImageData outputTexture;
public override void Process()

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@ -1,18 +1,19 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfoAttribute("Invert", "Adjustments/Invert", true, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FInvert")]
public class Texture2DInvert : BaseImageNode
[NodeInfo("Invert", "Adjustments/Invert", true, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FInvert")]
public class Texture2DInvert : AssetGraphNode
{
[NodeAttributes.Input("")]
[Core.Attributes.Input("")]
public ImageData inputTexture;
[NodeAttributes.Output("")]
[Core.Attributes.Output("")]
public ImageData outputTexture;
public override void Process()

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@ -1,27 +1,28 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfo("RGBA Combine", "Channels/RGBA Combine", true, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FRGBACombine")]
public class RGBASCombine : BaseImageNode
public class RGBASCombine : AssetGraphNode
{
[NodeAttributes.Input("R")]
[Core.Attributes.Input("R")]
public SplitChannelData r;
[NodeAttributes.Input("G")]
[Core.Attributes.Input("G")]
public SplitChannelData g;
[NodeAttributes.Input("B")]
[Core.Attributes.Input("B")]
public SplitChannelData b;
[NodeAttributes.Input("A")]
[Core.Attributes.Input("A")]
public SplitChannelData a;
[NodeAttributes.Output("")]
[Core.Attributes.Output("")]
public ImageData inputTexture;
// Job struct for combining RGBA channels

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@ -1,24 +1,25 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfoAttribute("RGBA Split", "Channels/RGBA Split", true, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FRGBASplit")]
public class RGBASplit : BaseImageNode
[NodeInfo("RGBA Split", "Channels/RGBA Split", true, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FRGBASplit")]
public class RGBASplit : AssetGraphNode
{
[NodeAttributes.Input("")]
[Core.Attributes.Input("")]
public ImageData inputTexture;
[NodeAttributes.Output("R")]
[Core.Attributes.Output("R")]
public SplitChannelData r;
[NodeAttributes.Output("G")]
[Core.Attributes.Output("G")]
public SplitChannelData g;
[NodeAttributes.Output("B")]
[Core.Attributes.Output("B")]
public SplitChannelData b;
[NodeAttributes.Output("A")]
[Core.Attributes.Output("A")]
public SplitChannelData a;
public override void Process()

View File

@ -1,21 +1,22 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
namespace AssetGraph.Nodes
{
[NodeInfoAttribute("Get Dimensions", "Dimensions/Get Dimensions", false, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FGetDimensions")]
public class TextureGetDimensions : BaseImageNode
[NodeInfo("Get Dimensions", "Dimensions/Get Dimensions", false, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FGetDimensions")]
public class TextureGetDimensions : AssetGraphNode
{
[NodeAttributes.Input("")]
[Core.Attributes.Input("")]
public ImageData inputTexture;
[NodeAttributes.Output("Width")]
[Core.Attributes.Output("Width")]
public int width;
[NodeAttributes.Output("Height")]
[Core.Attributes.Output("Height")]
public int height;
public override void Process()

View File

@ -1,17 +1,18 @@
using System.ComponentModel.Composition.Primitives;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Output
namespace AssetGraph.Nodes
{
[NodeInfo("Texture Export", "Export/Texture Export", true,docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FTexture2DOutput")]
public class Texture2DOutput : BaseImageNode
public class Texture2DOutput : AssetGraphNode
{
[NodeAttributes.Input("")] public ImageData inputPixels;
[NodeAttributes.Input("File Name")] public string fileName;
[NodeAttributes.Input("File Directory")] public string fileDirectory;
[Core.Attributes.Input("")] public ImageData inputPixels;
[Core.Attributes.Input("File Name")] public string fileName;
[Core.Attributes.Input("File Directory")] public string fileDirectory;
public enum ExportType
{
@ -19,10 +20,10 @@ namespace ImageProcessingGraph.Editor.Nodes.Output
PNG
}
[NodeAttributes.Input("Export Type")] public ExportType exportType;
[NodeAttributes.Input("Texture Type")] public TextureImporterType textureType;
[Core.Attributes.Input("Export Type")] public ExportType exportType;
[Core.Attributes.Input("Texture Type")] public TextureImporterType textureType;
[NodeAttributes.Output("Output Texture")] public Texture2D textureOutput;
[Core.Attributes.Output("Output Texture")] public Texture2D textureOutput;
public override void Process()
{

View File

@ -1,15 +1,15 @@
using System.IO;
using System.Security.Policy;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.From_Path_Nodes
namespace AssetGraph.Nodes
{
public class FromPathNode<T> : BaseImageNode where T : UnityEngine.Object
public class FromPathNode<T> : AssetGraphNode where T : UnityEngine.Object
{
[NodeAttributes.Input("Path")] public string path;
[NodeAttributes.Output("Output")] public T output;
[Core.Attributes.Input("Path")] public string path;
[Core.Attributes.Output("Output")] public T output;
public override void Process()
{

View File

@ -1,22 +1,23 @@
using System.IO;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Import_Nodes
namespace AssetGraph.Nodes
{
[NodeInfo("Texture Import", "Imports/Import Texture", docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FTexture2DImport")]
public class Texture2DImport : BaseImageNode
public class Texture2DImport : AssetGraphNode
{
[NodeAttributes.Input("")]
[Core.Attributes.Input("")]
public Texture2D textureImport;
[NodeAttributes.Output("")]
[Core.Attributes.Output("")]
public ImageData textureOutput;
[NodeAttributes.Output("File Name")]
[Core.Attributes.Output("File Name")]
public string fileName;
[NodeAttributes.Output("File Directory")]
[Core.Attributes.Output("File Directory")]
public string filePath;
public override void Process()

View File

@ -1,23 +1,25 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using AssetGraph.Core.GraphElements;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities
namespace AssetGraph.Nodes
{
public class SingleChannelColor
{
[NodeInfoAttribute("Channel Color", "Utility/Channel Color", false, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImages%2FSingleChannelColor")]
public class SingleColorChannel : BaseImageNode
[NodeInfo("Channel Color", "Utility/Channel Color", false, docuementationURL:"https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImages%2FSingleChannelColor")]
public class SingleColorChannel : AssetGraphNode
{
[NodeAttributes.Input("Color")] public GreyscaleValue range;
[Core.Attributes.Input("Color")] public GreyscaleValue range;
[NodeAttributes.Input("Width")] public int Width;
[Core.Attributes.Input("Width")] public int Width;
[NodeAttributes.Input("Height")] public int Height;
[Core.Attributes.Input("Height")] public int Height;
[NodeAttributes.Output("Color")] public SplitChannelData OutputColor;
[Core.Attributes.Output("Color")] public SplitChannelData OutputColor;
public override void Process()
{

View File

@ -1,16 +1,17 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.DataTypes;
using UnityEngine;
using Unity.Collections;
using Unity.Jobs;
using Unity.Burst;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities.ViewNode
namespace AssetGraph.Nodes
{
[NodeInfo("View Texture", "Utility/View Texture", false, null , editorType: typeof(ViewTextureNodeEditor), docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FImage%2FViewImageNode")]
public partial class ViewTextureNode : BaseImageNode
public partial class ViewTextureNode : AssetGraphNode
{
[NodeAttributes.Input("Texture")] public Texture2D texture;
[NodeAttributes.Input("Image Data")] public ImageData imageData;
[Core.Attributes.Input("Texture")] public Texture2D texture;
[Core.Attributes.Input("Image Data")] public ImageData imageData;
public delegate void OnImageUpdated();
public OnImageUpdated onImageUpdated;

View File

@ -1,23 +1,23 @@
using ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows;
using AssetGraph.Core;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities.ViewNode
namespace AssetGraph.Nodes
{
public class ViewTextureNodeEditor : ImageProcessingGraphNodeVisual
public class ViewTextureNodeEditor : AssetGraphNodeEditor
{
private UnityEngine.UIElements.Image viewableImage;
private Foldout foldout;
private VisualElement buttonRow;
public ViewTextureNodeEditor(BaseImageNode node, ImageProcessingGraphViewWindow window) : base(node, window)
public ViewTextureNodeEditor(AssetGraphNode node, AssetGraphViewWindow window) : base(node, window)
{
//Port 0 is Texture2D
//Port 1 is ImageData
IPTPort tex2DPort = InputPorts[0] as IPTPort;
IPTPort imageDataPort = InputPorts[1] as IPTPort;
AssetGraphPort tex2DPort = InputPorts[0] as AssetGraphPort;
AssetGraphPort imageDataPort = InputPorts[1] as AssetGraphPort;
tex2DPort.OnPortConnected += () => { imageDataPort.style.display = DisplayStyle.None; };

View File

@ -1,17 +1,19 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Nodes;
using UnityEngine;
using AssetGraph.Core;
using AssetGraph.Core.Attributes;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node
namespace AssetGraph.Nodes
{
public class VariableNodeBase : BaseImageNode
public class VariableNodeBase : AssetGraphNode
{
[NodeAttributes.Input("Variable Name")] public string variableName;
[Core.Attributes.Input("Variable Name")] public string variableName;
}
public class VariableNode<T> : VariableNodeBase
{
public T input;
[NodeAttributes.Output("Output")] public T output;
[Core.Attributes.Output("Output")] public T output;
public override void Process()
{

View File

@ -1,15 +1,15 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
namespace ImageProcessingGraph.Editor.Nodes.String_Nodes
namespace AssetGraph.Nodes
{
[NodeInfo("String Append", "String/Append", docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes/String/Append")]
public class StringAppend : BaseImageNode
public class StringAppend : AssetGraphNode
{
[NodeAttributes.Input("String A")] public string baseString;
[NodeAttributes.Input("String B")] public string appendString;
[Core.Attributes.Input("String A")] public string baseString;
[Core.Attributes.Input("String B")] public string appendString;
[NodeAttributes.Output("Appended String")] public string output;
[Core.Attributes.Output("Appended String")] public string output;
public override void Process()
{
@ -18,13 +18,13 @@ namespace ImageProcessingGraph.Editor.Nodes.String_Nodes
}
[NodeInfo("String Replace", "String/Replace", docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes/String/Replace")]
public class StringReplace : BaseImageNode
public class StringReplace : AssetGraphNode
{
[NodeAttributes.Input("Original String")] public string original;
[NodeAttributes.Input("Old Value")] public string oldValue;
[NodeAttributes.Input("New Value")] public string newValue;
[Core.Attributes.Input("Original String")] public string original;
[Core.Attributes.Input("Old Value")] public string oldValue;
[Core.Attributes.Input("New Value")] public string newValue;
[NodeAttributes.Output("Replaced String")] public string output;
[Core.Attributes.Output("Replaced String")] public string output;
public override void Process()
{
@ -36,13 +36,13 @@ namespace ImageProcessingGraph.Editor.Nodes.String_Nodes
}
[NodeInfo("String Split", "String/Split", docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes/String/Split")]
public class StringSplit : BaseImageNode
public class StringSplit : AssetGraphNode
{
[Input("Source String")] public string source;
[Input("Delimiter")] public string delimiter;
[NodeAttributes.Output("Before Delimiter")] public string before;
[NodeAttributes.Output("After Delimiter")] public string after;
[Core.Attributes.Output("Before Delimiter")] public string before;
[Core.Attributes.Output("After Delimiter")] public string after;
public override void Process()
{

View File

@ -1,19 +1,19 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows;
using AssetGraph.Core;
using AssetGraph.Core.Attributes;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor.Nodes.Types.Utils.Connector
namespace AssetGraph.Nodes
{
[NodeInfo("", "Utility/Connection", false, null , editorType: typeof(GenericConnectionEditor), docuementationURL: "https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Nodes%2FUtils%2FGenericConnection")]
public class GenericConnection : BaseImageNode
public class GenericConnection : AssetGraphNode
{
private System.Type internalType;
public System.Type InternalType { get { return internalType; } set { internalType = value; } }
[NodeAttributes.Input(" ")] public object input;
[NodeAttributes.Output(" ")] public object output;
[Core.Attributes.Input(" ")] public object input;
[Core.Attributes.Output(" ")] public object output;
public override void Process()
{
@ -21,9 +21,9 @@ namespace ImageProcessingGraph.Editor.Nodes.Types.Utils.Connector
}
}
public class GenericConnectionEditor : ImageProcessingGraphNodeVisual
public class GenericConnectionEditor : AssetGraphNodeEditor
{
public GenericConnectionEditor(BaseImageNode node, ImageProcessingGraphViewWindow window) : base(node, window)
public GenericConnectionEditor(AssetGraphNode node, AssetGraphViewWindow window) : base(node, window)
{
this.Q("title").style.display = DisplayStyle.None;
}

View File

@ -1,27 +1,27 @@
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Windows
namespace AssetGraph.Core
{
[CustomEditor(typeof(ImageProcessingGraphAsset))]
public class ImageProcessingGraphAssetEditorWindow : UnityEditor.Editor
[CustomEditor(typeof(AssetGraphData))]
public class AssetGraphDataEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button("Open"))
{
ImageProcessingGraphEditorWindow.Open((ImageProcessingGraphAsset)target);
AssetGraphEditorWindow.Open((AssetGraphData)target);
}
if(GUILayout.Button("Calculate Dependancy Graph"))
{
var bleh = (ImageProcessingGraphAsset)target;
var bleh = (AssetGraphData)target;
bleh.runOrder = bleh.GetExecutionOrder(bleh.Nodes, bleh.Connections, true);
}
if(GUILayout.Button("Run Graph"))
{
var bleh = (ImageProcessingGraphAsset)target;
var bleh = (AssetGraphData)target;
bleh.RunGraph();
}

View File

@ -1,21 +1,22 @@
using System.Collections.Generic;
using ImageProcessingGraph.Editor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.MemoryProfiler;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows
namespace AssetGraph.Core
{
public class ImageProcessingGraphEdgeConnectorListener : IEdgeConnectorListener
public class AssetGraphEdgeConnector : IEdgeConnectorListener
{
private GraphViewChange m_GraphViewChange;
private List<Edge> m_EdgesToCreate;
private List<GraphElement> m_EdgesToDelete;
private ImageProcessingGraphViewWindow window;
private AssetGraphViewWindow window;
public ImageProcessingGraphEdgeConnectorListener(ImageProcessingGraphViewWindow window)
public AssetGraphEdgeConnector(AssetGraphViewWindow window)
{
this.m_EdgesToCreate = new List<Edge>();
this.m_EdgesToDelete = new List<GraphElement>();
@ -31,8 +32,8 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
window.ChangeCoordinatesTo(window, window.cachedMousePos - window.Window.position.position);
var graphMousePosition = window.contentViewContainer.WorldToLocal(mousePos);
var searchProviderInstance = ScriptableObject.CreateInstance<ImageProcessingGraphSearchProvider.CustomSearchProviderForEdge>();
searchProviderInstance.Init(window.searchProvider, edge, (IPTPort)edge.input, (IPTPort)edge.output);
var searchProviderInstance = ScriptableObject.CreateInstance<AssetGraphSearchProvider.CustomSearchProviderForEdge>();
searchProviderInstance.Init(window.searchProvider, edge, (AssetGraphPort)edge.input, (AssetGraphPort)edge.output);
SearchWindow.Open(
new SearchWindowContext(GUIUtility.GUIToScreenPoint(Event.current.mousePosition)),
@ -53,7 +54,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
if (edge.input != null)
if (edge.input.node != null)
((ImageProcessingGraphNodeVisual)edge.input.node).ToggleExposedVariable((IPTPort)edge.input, true);
((AssetGraphNodeEditor)edge.input.node).ToggleExposedVariable((AssetGraphPort)edge.input, true);
}
@ -75,7 +76,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
window.asset.Connections.Remove(VARIABLE);
}
((ImageProcessingGraphNodeVisual)edge.input.node).ToggleExposedVariable((IPTPort)edge.input, true);
((AssetGraphNodeEditor)edge.input.node).ToggleExposedVariable((AssetGraphPort)edge.input, true);
this.m_EdgesToCreate.Clear();

View File

@ -3,18 +3,18 @@ using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Windows
namespace AssetGraph.Core
{
public class ImageProcessingGraphEditorWindow : EditorWindow
public class AssetGraphEditorWindow : EditorWindow
{
[SerializeField] private ImageProcessingGraphAsset currentGraph;
[SerializeField] private AssetGraphData currentGraph;
[SerializeField] private SerializedObject serializedObject;
[SerializeField] private ImageProcessingGraphViewWindow currentView;
public ImageProcessingGraphAsset CurrentGraph => currentGraph;
[SerializeField] private AssetGraphViewWindow currentView;
public AssetGraphData CurrentGraph => currentGraph;
public static void Open(ImageProcessingGraphAsset asset)
public static void Open(AssetGraphData asset)
{
var existingWindows = Resources.FindObjectsOfTypeAll<ImageProcessingGraphEditorWindow>();
var existingWindows = Resources.FindObjectsOfTypeAll<AssetGraphEditorWindow>();
foreach (var w in existingWindows)
{
if (w.CurrentGraph == asset)
@ -24,9 +24,9 @@ namespace ImageProcessingGraph.Editor.Windows
}
}
var window = CreateWindow<ImageProcessingGraphEditorWindow>(typeof(SceneView));
var window = CreateWindow<AssetGraphEditorWindow>(typeof(SceneView));
window.titleContent = new GUIContent($"{asset.name}",
EditorGUIUtility.ObjectContent(null, typeof(ImageProcessingGraphAsset)).image);
EditorGUIUtility.ObjectContent(null, typeof(AssetGraphData)).image);
window.Load(asset);
window.Focus();
}
@ -50,7 +50,7 @@ namespace ImageProcessingGraph.Editor.Windows
}
}
public void Load(ImageProcessingGraphAsset asset)
public void Load(AssetGraphData asset)
{
currentGraph = asset;
DrawGraph();
@ -59,7 +59,7 @@ namespace ImageProcessingGraph.Editor.Windows
public void DrawGraph()
{
serializedObject = new SerializedObject(currentGraph);
currentView = new ImageProcessingGraphViewWindow(serializedObject, this);
currentView = new AssetGraphViewWindow(serializedObject, this);
currentView.graphViewChanged += OnChange;
rootVisualElement.Add(currentView);
}

View File

@ -2,32 +2,33 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.GraphElements;
using AssetGraph.Nodes;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Input = ImageProcessingGraph.Editor.Nodes.NodeAttributes.Input;
namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows
namespace AssetGraph.Core
{
public class ImageProcessingGraphNodeVisual : Node
public class AssetGraphNodeEditor : Node
{
private BaseImageNode graphNode;
public BaseImageNode GraphNode => graphNode;
private AssetGraphNode graphNode;
public AssetGraphNode GraphNode => graphNode;
public List<Port> AllPorts = new List<Port>();
public List<Port> InputPorts { get; }
public List<Port> OutputPorts { get; }
public ImageProcessingGraphViewWindow window;
public AssetGraphViewWindow window;
private StyleSheet defaaStyleSheet;
private StyleSheet errorStyleSheet;
private NodeInfoAttribute info;
public ImageProcessingGraphNodeVisual(BaseImageNode node, ImageProcessingGraphViewWindow window)
public AssetGraphNodeEditor(AssetGraphNode node, AssetGraphViewWindow window)
{
this.AddToClassList("image-node-visual");
this.window = window;
@ -49,16 +50,16 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
this.InputPorts = new List<Port>();
this.OutputPorts = new List<Port>();
List<Input> inputs = new List<Input>();
List<AssetGraph.Core.Attributes.Input> inputs = new List<AssetGraph.Core.Attributes.Input>();
List<FieldInfo> inputFieldInfo = new List<FieldInfo>();
List<FieldInfo> outputFieldInfo = new List<FieldInfo>();
FieldInfo[] fields = typeInfo.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
foreach (var field in fields)
{
if (field.GetCustomAttribute(typeof(Input)) != null)
if (field.GetCustomAttribute(typeof(AssetGraph.Core.Attributes.Input)) != null)
{
Input input = field.GetCustomAttribute<Input>();
AssetGraph.Core.Attributes.Input input = field.GetCustomAttribute<AssetGraph.Core.Attributes.Input>();
inputs.Add(input);
inputFieldInfo.Add(field);
}
@ -104,9 +105,9 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
for (var index = 0; index < fields.Count; index++)
{
var field = fields[index];
var port = IPTPort.Create(window.edgeConnectorListener, true, field.FieldType);
var port = AssetGraphPort.Create(window.edgeConnectorListener, true, field.FieldType);
string label = field.GetCustomAttribute<Input>().Label;
string label = field.GetCustomAttribute<Core.Attributes.Input>().Label;
if (label != "")
port.portName = label;
InputPorts.Add(port);
@ -125,7 +126,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
for (var index = 0; index < fields.Count; index++)
{
var field = fields[index];
var port = IPTPort.Create(window.edgeConnectorListener, false, field.FieldType);
var port = AssetGraphPort.Create(window.edgeConnectorListener, false, field.FieldType);
string label = field.GetCustomAttribute<Output>().Label;
if (label != "")
@ -142,7 +143,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
public void ExposeVariableToPort(Port port, FieldInfo field)
{
VisualElement NewElement = new VisualElement();
var ExposedPropertyContainer = ((IPTPort)port).ExposedPropertyContainer;
var ExposedPropertyContainer = ((AssetGraphPort)port).ExposedPropertyContainer;
Type containerType = null;
if (ExposedPropertyContainer == null)
@ -154,8 +155,8 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
containerType = the.GetType();
NewElement.Add(the);
((IPTPort)port).ExposedPropertyContainer = the;
ExposedPropertyContainer = ((IPTPort)port).ExposedPropertyContainer;
((AssetGraphPort)port).ExposedPropertyContainer = the;
ExposedPropertyContainer = ((AssetGraphPort)port).ExposedPropertyContainer;
}
else
{
@ -249,9 +250,9 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
public void ToggleExposedVariable(Port port, bool value)
{
IPTPort iptPort = port as IPTPort;
if(iptPort.ExposedPropertyContainer != null)
iptPort.ExposedPropertyContainer.style.display = value ? DisplayStyle.Flex : DisplayStyle.None;
AssetGraphPort assetGraphPort = port as AssetGraphPort;
if(assetGraphPort.ExposedPropertyContainer != null)
assetGraphPort.ExposedPropertyContainer.style.display = value ? DisplayStyle.Flex : DisplayStyle.None;
}
private VisualElement CreatePropertyFieldForType(Type type, object value)

View File

@ -2,14 +2,14 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using AssetGraph.Core.Attributes;
using AssetGraph.Nodes;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
using Input = ImageProcessingGraph.Editor.Nodes.NodeAttributes.Input;
namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows
namespace AssetGraph.Core
{
public struct SearchContextElement
{
@ -31,9 +31,9 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
}
}
public class ImageProcessingGraphSearchProvider : ScriptableObject, ISearchWindowProvider
public class AssetGraphSearchProvider : ScriptableObject, ISearchWindowProvider
{
public ImageProcessingGraphViewWindow graph;
public AssetGraphViewWindow graph;
public VisualElement target;
public static List<SearchContextElement> elements;
@ -59,7 +59,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
foreach (var field in Fields)
{
if (field.GetCustomAttribute<Input>() != null)
if (field.GetCustomAttribute<Core.Attributes.Input>() != null)
ImportPortTypes.Add(ImportPortTypes.Count, field.FieldType);
if (field.GetCustomAttribute<Output>() != null)
OutputPortTypes.Add(OutputPortTypes.Count, field.FieldType);
@ -127,7 +127,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
SearchContextElement element = (SearchContextElement)SearchTreeEntry.userData;
BaseImageNode node = (BaseImageNode)element.target;
AssetGraphNode node = (AssetGraphNode)element.target;
node.SetPosition(new Rect(graphMousePosition, new Vector2()));
graph.Add(node);
node.asset = graph.asset;
@ -145,7 +145,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
var sourcePort = edge.output ?? edge.input;
bool isSourceOutput = edge.output != null;
Type targetType = (sourcePort as IPTPort)?.portType;
Type targetType = (sourcePort as AssetGraphPort)?.portType;
if (targetType == null)
{
@ -162,7 +162,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
var fields = type.GetFields();
// Get all ports
var inputPorts = fields.Where(f => f.GetCustomAttribute<Input>() != null).ToList();
var inputPorts = fields.Where(f => f.GetCustomAttribute<Core.Attributes.Input>() != null).ToList();
var outputPorts = fields.Where(f => f.GetCustomAttribute<Output>() != null).ToList();
// REVERSED LOGIC:
@ -205,7 +205,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
// Add compatible port entries
foreach (var portField in compatiblePorts)
{
var portList = portField.GetCustomAttribute<Input>() != null ? inputPorts : outputPorts;
var portList = portField.GetCustomAttribute<Core.Attributes.Input>() != null ? inputPorts : outputPorts;
int portIndex = portList.IndexOf(portField);
var portTitle = $"{attr.Title}: {portField.Name}";
@ -227,12 +227,12 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
public class CustomSearchProviderForEdge : ScriptableObject, ISearchWindowProvider
{
private ImageProcessingGraphSearchProvider original;
private AssetGraphSearchProvider original;
private Edge edge;
private IPTPort inputPort;
private IPTPort outputPort;
private AssetGraphPort inputPort;
private AssetGraphPort outputPort;
public CustomSearchProviderForEdge(ImageProcessingGraphSearchProvider original, Edge edge, IPTPort inputPort, IPTPort outputPort)
public CustomSearchProviderForEdge(AssetGraphSearchProvider original, Edge edge, AssetGraphPort inputPort, AssetGraphPort outputPort)
{
this.original = original;
this.edge = edge;
@ -240,8 +240,8 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
this.outputPort = outputPort;
}
public void Init(ImageProcessingGraphSearchProvider original, Edge edge, IPTPort inputPort,
IPTPort outputPort)
public void Init(AssetGraphSearchProvider original, Edge edge, AssetGraphPort inputPort,
AssetGraphPort outputPort)
{
this.original = original;
this.edge = edge;
@ -262,7 +262,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
SearchContextElement element = (SearchContextElement)selectedEntry.userData;
BaseImageNode node = (BaseImageNode)element.target;
AssetGraphNode node = (AssetGraphNode)element.target;
node.SetPosition(new Rect(graphMousePosition, new Vector2()));
original.graph.Add(node);
node.asset = original.graph.asset;

View File

@ -2,31 +2,31 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using ImageProcessingGraph.Editor.Nodes.Types.Utils.Connector;
using ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Windows;
using ImageProcessingGraph.Editor.Windows;
using AssetGraph.Core.Attributes;
using AssetGraph.Core.GraphElements;
using AssetGraph.Nodes;
using ImageProcessingGraph.Editor;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor
namespace AssetGraph.Core
{
public class ImageProcessingGraphViewWindow : GraphView
public class AssetGraphViewWindow : GraphView
{
internal ImageProcessingGraphAsset asset;
internal AssetGraphData asset;
private SerializedObject serializedObject;
private ImageProcessingGraphEditorWindow window;
public ImageProcessingGraphEditorWindow Window => window;
private AssetGraphEditorWindow window;
public AssetGraphEditorWindow Window => window;
public List<ImageProcessingGraphNodeVisual> graphNodes;
public Dictionary<string, ImageProcessingGraphNodeVisual> nodeDictionary;
public List<AssetGraphNodeEditor> graphNodes;
public Dictionary<string, AssetGraphNodeEditor> nodeDictionary;
public Dictionary<Edge, GraphConnection> connectionDictionary;
public Dictionary<string, IPT_StickyNote> stickyNoteDictionary;
public Dictionary<string, AssetGraphStickyNote> stickyNoteDictionary;
internal ImageProcessingGraphSearchProvider searchProvider;
public ImageProcessingGraphEdgeConnectorListener edgeConnectorListener;
internal AssetGraphSearchProvider searchProvider;
public AssetGraphEdgeConnector edgeConnectorListener;
private bool isDropdownEnabled = false;
public Vector2 cachedMousePos;
@ -36,20 +36,20 @@ namespace ImageProcessingGraph.Editor
private Button outputRunOrder;
private Button makeStickyNode;
public ImageProcessingGraphViewWindow(SerializedObject obeject, ImageProcessingGraphEditorWindow window)
public AssetGraphViewWindow(SerializedObject obeject, AssetGraphEditorWindow window)
{
this.serializedObject = obeject;
this.asset = obeject.targetObject as ImageProcessingGraphAsset;
this.asset = obeject.targetObject as AssetGraphData;
this.graphNodes = new List<ImageProcessingGraphNodeVisual>();
nodeDictionary = new Dictionary<string, ImageProcessingGraphNodeVisual>();
stickyNoteDictionary = new Dictionary<string, IPT_StickyNote>();
this.graphNodes = new List<AssetGraphNodeEditor>();
nodeDictionary = new Dictionary<string, AssetGraphNodeEditor>();
stickyNoteDictionary = new Dictionary<string, AssetGraphStickyNote>();
connectionDictionary = new Dictionary<Edge, GraphConnection>();
searchProvider = ScriptableObject.CreateInstance<ImageProcessingGraphSearchProvider>();
searchProvider = ScriptableObject.CreateInstance<AssetGraphSearchProvider>();
searchProvider.graph = this;
edgeConnectorListener = new ImageProcessingGraphEdgeConnectorListener(this);
edgeConnectorListener = new AssetGraphEdgeConnector(this);
this.nodeCreationRequest = ShowSearchWindow;
@ -178,7 +178,7 @@ namespace ImageProcessingGraph.Editor
makeStickyNode.clicked += () =>
{
var noteData = new IPT_StickyNoteData("");
var noteData = new AssetGraphStickyNoteData("");
asset.stickyNotes.Add(noteData);
this.DrawStickyNote(noteData);
};
@ -223,9 +223,9 @@ namespace ImageProcessingGraph.Editor
Add(dropdownButton);
}
private ImageProcessingGraphNodeVisual GetNode(string NodeID)
private AssetGraphNodeEditor GetNode(string NodeID)
{
ImageProcessingGraphNodeVisual node = null;
AssetGraphNodeEditor node = null;
nodeDictionary.TryGetValue(NodeID, out node);
return node;
}
@ -294,9 +294,9 @@ namespace ImageProcessingGraph.Editor
private Type GetPortEffectiveType(Port port)
{
if (port is IPTPort iptPort)
if (port is AssetGraphPort iptPort)
{
if (iptPort.node is ImageProcessingGraphNodeVisual vis &&
if (iptPort.node is AssetGraphNodeEditor vis &&
vis.GraphNode is GenericConnection conn &&
conn.InternalType != null)
{
@ -316,12 +316,12 @@ namespace ImageProcessingGraph.Editor
if (graphviewchange.movedElements != null)
{
Undo.RecordObject(serializedObject.targetObject, "Moved Graph Elements");
foreach (var VARIABLE in graphviewchange.movedElements.OfType<ImageProcessingGraphNodeVisual>())
foreach (var VARIABLE in graphviewchange.movedElements.OfType<AssetGraphNodeEditor>())
{
VARIABLE.SavePosition();
}
foreach (var VARIABLE in graphviewchange.movedElements.OfType<IPT_StickyNote>())
foreach (var VARIABLE in graphviewchange.movedElements.OfType<AssetGraphStickyNote>())
{
VARIABLE.SavePosition();
}
@ -329,7 +329,7 @@ namespace ImageProcessingGraph.Editor
if (graphviewchange.elementsToRemove != null)
{
List<ImageProcessingGraphNodeVisual> nodesToRemove = graphviewchange.elementsToRemove.OfType<ImageProcessingGraphNodeVisual>().ToList();
List<AssetGraphNodeEditor> nodesToRemove = graphviewchange.elementsToRemove.OfType<AssetGraphNodeEditor>().ToList();
List<Edge> edges = graphviewchange.elementsToRemove.OfType<Edge>().ToList();
if (nodesToRemove.Count > 0)
@ -376,8 +376,8 @@ namespace ImageProcessingGraph.Editor
public void CreateEdge(Edge edge)
{
ImageProcessingGraphNodeVisual outputNode = (ImageProcessingGraphNodeVisual)edge.output.node;
ImageProcessingGraphNodeVisual inputNode = (ImageProcessingGraphNodeVisual)edge.input.node;
AssetGraphNodeEditor outputNode = (AssetGraphNodeEditor)edge.output.node;
AssetGraphNodeEditor inputNode = (AssetGraphNodeEditor)edge.input.node;
int outputIndex = outputNode.OutputPorts.IndexOf(edge.output);
@ -391,8 +391,8 @@ namespace ImageProcessingGraph.Editor
edge.output.Connect(edge);
edge.input.Connect(edge);
IPTPort portIn = (IPTPort)edge.output;
IPTPort portOut = (IPTPort)edge.output;
AssetGraphPort portIn = (AssetGraphPort)edge.output;
AssetGraphPort portOut = (AssetGraphPort)edge.output;
if (portIn.fieldInfo != null)
inputNode.ToggleExposedVariable(edge.input, false);
@ -411,9 +411,9 @@ namespace ImageProcessingGraph.Editor
edge.output.Disconnect(edge);
edge.input.Disconnect(edge);
ImageProcessingGraphNodeVisual inputNode = (ImageProcessingGraphNodeVisual)edge.input.node;
AssetGraphNodeEditor inputNode = (AssetGraphNodeEditor)edge.input.node;
IPTPort portIn = (IPTPort)edge.input;
AssetGraphPort portIn = (AssetGraphPort)edge.input;
if(portIn.fieldInfo != null)
inputNode.ToggleExposedVariable(edge.input, true);
@ -432,20 +432,20 @@ namespace ImageProcessingGraph.Editor
{
foreach (GraphConnection conn in asset.Connections)
{
ImageProcessingGraphNodeVisual inputNode = GetNode(conn.inputPort.nodeID);
ImageProcessingGraphNodeVisual outputNode = GetNode(conn.outputPort.nodeID);
AssetGraphNodeEditor inputNode = GetNode(conn.inputPort.nodeID);
AssetGraphNodeEditor outputNode = GetNode(conn.outputPort.nodeID);
if (inputNode != null && outputNode != null)
{
IPTPort inPort = inputNode.InputPorts[conn.inputPort.portID] as IPTPort;
IPTPort outPort = outputNode.OutputPorts[conn.outputPort.portID] as IPTPort;
AssetGraphPort inPort = inputNode.InputPorts[conn.inputPort.portID] as AssetGraphPort;
AssetGraphPort outPort = outputNode.OutputPorts[conn.outputPort.portID] as AssetGraphPort;
Edge edge = inPort.ConnectTo(outPort);
AddElement(edge);
connectionDictionary.Add(edge, conn);
conn.SetInternalEdge(edge);
((ImageProcessingGraphNodeVisual)inPort.node).ToggleExposedVariable(inPort, false);
((AssetGraphNodeEditor)inPort.node).ToggleExposedVariable(inPort, false);
}
}
@ -496,13 +496,13 @@ namespace ImageProcessingGraph.Editor
#region Nodes
private void DrawNodes()
{
foreach (ImageProcessingGraphNodeVisual node in graphNodes)
foreach (AssetGraphNodeEditor node in graphNodes)
{
RemoveElement(node);
}
graphNodes.Clear();
foreach (KeyValuePair<string, ImageProcessingGraphNodeVisual> node in nodeDictionary)
foreach (KeyValuePair<string, AssetGraphNodeEditor> node in nodeDictionary)
{
RemoveElement(node.Value);
}
@ -514,20 +514,20 @@ namespace ImageProcessingGraph.Editor
}
}
private void AddNodeToGraph(BaseImageNode node)
private void AddNodeToGraph(AssetGraphNode node)
{
node.typeName = node.GetType().AssemblyQualifiedName;
var infoAttr = node.GetType().GetCustomAttribute<NodeInfoAttribute>();
ImageProcessingGraphNodeVisual editorNode = null;
if (typeof(ImageProcessingGraphNodeVisual).IsAssignableFrom(infoAttr.EditorType))
AssetGraphNodeEditor editorNode = null;
if (typeof(AssetGraphNodeEditor).IsAssignableFrom(infoAttr.EditorType))
{
editorNode = (ImageProcessingGraphNodeVisual)Activator.CreateInstance(infoAttr.EditorType, node, this);
editorNode = (AssetGraphNodeEditor)Activator.CreateInstance(infoAttr.EditorType, node, this);
}
else
{
editorNode = new ImageProcessingGraphNodeVisual(node, this);
editorNode = new AssetGraphNodeEditor(node, this);
}
editorNode.SetPosition(node.Position);
@ -539,7 +539,7 @@ namespace ImageProcessingGraph.Editor
AddElement(editorNode);
}
public void Add(BaseImageNode node)
public void Add(AssetGraphNode node)
{
Undo.RecordObject(serializedObject.targetObject, "Added Node");
asset.Nodes.Add(node);
@ -550,7 +550,7 @@ namespace ImageProcessingGraph.Editor
}
private void RemoveNode(ImageProcessingGraphNodeVisual variable)
private void RemoveNode(AssetGraphNodeEditor variable)
{
List<GraphConnection> connectionsToRemove = new List<GraphConnection>();
@ -594,9 +594,9 @@ namespace ImageProcessingGraph.Editor
}
}
public IPT_StickyNote DrawStickyNote(IPT_StickyNoteData stickyNote)
public AssetGraphStickyNote DrawStickyNote(AssetGraphStickyNoteData stickyNote)
{
IPT_StickyNote stickyNoteVisual = new IPT_StickyNote(stickyNote, this);
AssetGraphStickyNote stickyNoteVisual = new AssetGraphStickyNote(stickyNote, this);
stickyNoteVisual.SetPosition(stickyNote.Position);
stickyNoteVisual.style.width = stickyNote.Size.x;

View File

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@ -1,21 +0,0 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class ImageProcessingGraphDocumentationWindow : EditorWindow
{
[SerializeField]
// private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Window/UI Toolkit/ImageProcessingGraphDocumentationWindow")]
public static void ShowExample()
{
ImageProcessingGraphDocumentationWindow wnd = GetWindow<ImageProcessingGraphDocumentationWindow>();
wnd.titleContent = new GUIContent("IPT Documentation");
}
public void CreateGUI()
{
}
}

View File

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@ -1,5 +0,0 @@
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font-size: 20px;
-unity-font-style: bold;
color: rgb(68, 138, 255);
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@ -1,150 +0,0 @@
using UnityEditor;
using UnityEditor.PackageManager.UI;
using UnityEngine;
using UnityEngine.UIElements;
public class GettingStartedWindow : EditorWindow
{
private static Vector2 WindowSize = new Vector2(400, 600);
[MenuItem("Image Graph/Getting Started")]
public static void ShowExample()
{
GettingStartedWindow wnd = GetWindow<GettingStartedWindow>();
wnd.titleContent = new GUIContent("Getting Started Window");
wnd.minSize = WindowSize;
wnd.maxSize = WindowSize;
}
public void CreateGUI()
{
Foldout foldoutCreateGraph = new Foldout();
{
foldoutCreateGraph.name = "CreateGraph";
foldoutCreateGraph.text = "Creating a Graph";
AddBulletLabel(foldoutCreateGraph, "CreateGraphLabel", "Right click in project view");
AddBulletLabel(foldoutCreateGraph, "PathLabel", "Create->Image Processing Graph->New Graph");
AddBulletLabel(foldoutCreateGraph, "NameAsset", "Name Asset as Desired");
}
foldoutCreateGraph.value = false;
rootVisualElement.Add(foldoutCreateGraph);
Foldout foldoutOpenGraph = new Foldout();
{
foldoutOpenGraph.name = "OpenGraph";
foldoutOpenGraph.text = "Opening a Graph";
AddBulletLabel(foldoutOpenGraph, "DoubleClick", "Double click newly created asset or pre-existing asset");
AddBulletLabel(foldoutOpenGraph, "Inspector", "With a graph asset selected click the \"Open\" button");
}
foldoutOpenGraph.value = false;
rootVisualElement.Add(foldoutOpenGraph);
Foldout foldoutUsingTheGraph = new Foldout();
{
foldoutUsingTheGraph.name = "Using the Graph";
foldoutUsingTheGraph.text = "Using the Graph";
Foldout foldoutCreatingNodes = new Foldout();
{
foldoutCreatingNodes.name = "Creating Nodes";
foldoutCreatingNodes.text = "Creating Nodes";
AddBulletLabel(foldoutCreatingNodes, "HowToOpenSearch", "To open the node creation window press the \"Space\" button or Right Click -> Create Node");
AddBulletLabel(foldoutCreatingNodes, "Search Window", "With the Search window now open find the node you wish to create and press the \"Enter\" key; Or double left click");
AddBulletLabel(foldoutCreatingNodes, "Arrow Keys", "The search window can also be controlled with the arrow keys!");
}
foldoutCreatingNodes.value = false;
foldoutUsingTheGraph.Add(foldoutCreatingNodes);
Foldout foldoutDeletingNodes = new Foldout();
{
foldoutDeletingNodes.name = "Deleting Nodes";
foldoutDeletingNodes.text = "Deleting Nodes";
AddBulletLabel(foldoutDeletingNodes, "Deleting Nodes", "To delete a node, you can click the \"Delete\" Key or Right Click -> Delete Node");
}
foldoutDeletingNodes.value = false;
foldoutUsingTheGraph.Add(foldoutDeletingNodes);
Foldout foldoutConnectingNodes = new Foldout();
{
foldoutConnectingNodes.name = "Connecting Nodes";
foldoutConnectingNodes.text = "Connecting Nodes";
AddBulletLabel(foldoutConnectingNodes, "ConnectingNodes", "To connect two nodes you click and drag from one port to the other (Ports must be of same type)");
AddBulletLabel(foldoutConnectingNodes, "ConnectingNodesTooltip", "Hovering over a port will show its type", 1);
AddBulletLabel(foldoutConnectingNodes, "DroppingConnection", "Dropping a connection in empty space will open a contextual search window");
AddBulletLabel(foldoutConnectingNodes, "DroppingConnection1", "This window will only show nodes that are able to input/output to the port you dragged from.", 1);
}
foldoutConnectingNodes.value = false;
foldoutUsingTheGraph.Add(foldoutConnectingNodes);
Foldout foldoutDeletingConnections = new Foldout();
{
foldoutDeletingNodes.name = "Deleting Nodes";
foldoutDeletingNodes.text = "Deleting Nodes";
AddBulletLabel(foldoutDeletingNodes, "Deleting Nodes", "To delete a node, you can click the \"Delete\" Key or Right Click -> Delete Node");
}
foldoutDeletingNodes.value = false;
foldoutUsingTheGraph.Add(foldoutDeletingNodes);
}
foldoutUsingTheGraph.value = false;
rootVisualElement.Add(foldoutUsingTheGraph);
Label bottomLabel = new Label("For more details, check the Quick Start Guide:");
bottomLabel.style.marginTop = 20;
bottomLabel.style.unityFontStyleAndWeight = FontStyle.Bold;
rootVisualElement.Add(bottomLabel);
Label hyperlink = new Label("Quick Start Guide")
{
style =
{
color = Color.blue,
unityFontStyleAndWeight = FontStyle.Italic
}
};
hyperlink.RegisterCallback<ClickEvent>(ev => OpenQuickStartLink());
rootVisualElement.Add(hyperlink);
}
void AddBulletLabel(VisualElement container, string labelName, string labelText, int indentCount = 0)
{
var row = new VisualElement();
row.style.flexDirection = FlexDirection.Row;
row.style.marginBottom = 2;
row.style.marginLeft = indentCount * 16;
var bullet = new Label("•")
{
style =
{
width = 12,
unityFontStyleAndWeight = FontStyle.Bold,
marginRight = 4
}
};
var labels = new Label(labelText)
{
name = labelName,
style =
{
unityFontStyleAndWeight = FontStyle.Normal,
whiteSpace = WhiteSpace.Normal,
flexGrow = 1
}
};
row.Add(bullet);
row.Add(labels);
container.Add(row);
}
private void OpenQuickStartLink()
{
Application.OpenURL("https://git.sam-green.dev/Chromum/UnityImageProcessing_Package/wiki/Guides/QuickStart");
}
}

View File

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