From path nodes and Variable nodes
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@ -5,6 +5,7 @@ using UnityEditor.Callbacks;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node;
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using UnityEditor.Experimental.GraphView;
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using Debug = UnityEngine.Debug;
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@ -47,6 +48,8 @@ namespace ImageProcessingGraph.Editor
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public void RunGraph()
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{
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var bleh = GetAllVariableNodesWithTypes();
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OnRun?.Invoke();
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// Create and start the stopwatch to measure time
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@ -72,7 +75,6 @@ namespace ImageProcessingGraph.Editor
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failed = true;
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}
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// Stop the stopwatch after running the nodes
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stopwatch.Stop();
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// Log the elapsed time
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@ -81,6 +83,30 @@ namespace ImageProcessingGraph.Editor
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AssetDatabase.Refresh();
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}
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public List<(BaseImageNode node, System.Type type)> GetAllVariableNodesWithTypes()
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{
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var result = new List<(BaseImageNode node, System.Type type)>();
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foreach (var node in nodes)
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{
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var nodeType = node.GetType();
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var baseType = nodeType.BaseType;
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if (baseType != null && baseType.IsGenericType)
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{
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if (baseType.GetGenericTypeDefinition() == typeof(VariableNode<>))
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{
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var genericArgument = baseType.GetGenericArguments()[0];
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result.Add((node, genericArgument));
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}
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}
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}
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return result;
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}
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/// <summary>
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/// Computes a topological execution order of nodes based on their dependencies.
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: fd58cf45d01e429abcb9b8f4e3894b7a
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timeCreated: 1746240608
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@ -0,0 +1,43 @@
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using System.IO;
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using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
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using UnityEditor;
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using UnityEngine;
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namespace ImageProcessingGraph.Editor.Nodes.Types.Image.From_Path_Nodes
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{
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public class FromPathNode<T> : BaseImageNode where T : UnityEngine.Object
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{
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[NodeAttributes.Input("Path")] public string path;
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[NodeAttributes.Output("Output")] public T output;
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public override void Process()
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{
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if (string.IsNullOrEmpty(path))
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{
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throw new System.ArgumentException("Path is empty or null. Cannot load asset.");
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}
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output = AssetDatabase.LoadAssetAtPath<T>(path);
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if (output == null)
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{
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throw new System.Exception($"Failed to load asset of type {typeof(T)} at path: {path}.");
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}
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}
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public override void CleanUp()
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{
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output = null;
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path = null;
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}
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}
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[NodeInfo("Load Texture2D From path", "Load From Path/Texture2D")]
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public class Texture2DFromPath : FromPathNode<Texture2D> { }
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[NodeInfo("Load Mesh From path", "Load From Path/Mesh")]
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public class MeshFromPath : FromPathNode<Mesh> { }
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[NodeInfo("Load Prefab From path", "Load From Path/Prefab")]
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public class PrefabFromPath : FromPathNode<GameObject> { }
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: dbdf66c38fa94127a4665bf6fd1ac011
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timeCreated: 1746240631
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 899a77acab6b46d9af23756a397e7eea
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timeCreated: 1746228396
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@ -0,0 +1,34 @@
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using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
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using UnityEngine;
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namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node
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{
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public class VariableNode<T> : BaseImageNode
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{
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public T input;
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[NodeAttributes.Output("Output")] public T output;
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public override void Process()
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{
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if(input != null)
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this.output = input;
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else
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throw new System.NullReferenceException($"Input to VariableNode<{typeof(T).Name}> is null");
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}
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public override void CleanUp()
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{
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input = default;
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output = default;
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}
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}
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[NodeInfo("Texture2D Variable", "Variable/Texture2D")]
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public class Texture2DVariableNode : VariableNode<Texture2D> { }
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[NodeInfo("Mesh Variable", "Variable/Mesh")]
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public class MeshVariableNode : VariableNode<Mesh> { }
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[NodeInfo("Prefab Variable", "Variable/Prefab")]
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public class PrefabVariableNode : VariableNode<GameObject> { }
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b10ad5cecfc74b548431deb876d3cb9a
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timeCreated: 1746228592
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8
Editor/Scripts/Editor/Windows/Documentation.meta
Normal file
8
Editor/Scripts/Editor/Windows/Documentation.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 024feeef7368f444696e947391b79685
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class ImageProcessingGraphDocumentationWindow : EditorWindow
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{
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[SerializeField]
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private VisualTreeAsset m_VisualTreeAsset = default;
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[MenuItem("Window/UI Toolkit/ImageProcessingGraphDocumentationWindow")]
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public static void ShowExample()
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{
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ImageProcessingGraphDocumentationWindow wnd = GetWindow<ImageProcessingGraphDocumentationWindow>();
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wnd.titleContent = new GUIContent("IPT Documentation");
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}
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public void CreateGUI()
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{
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 819da168f89268440b928bc0eb32e67e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences:
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -0,0 +1,5 @@
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.custom-label {
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font-size: 20px;
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-unity-font-style: bold;
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color: rgb(68, 138, 255);
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}
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@ -0,0 +1,11 @@
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disableValidation: 0
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