BEGONE stupid fuckin warnings
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020d29a6fe
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@ -5,10 +5,7 @@ using UnityEngine.UIElements;
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using System.Collections.Generic;
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using ImageProcessingGraph.Editor.Nodes.Types.Image.Variable_Node;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class BatchingWindow : EditorWindow
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{
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@ -58,21 +58,19 @@ namespace ImageProcessingGraph.Editor
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runOrder = GetExecutionOrder(this.nodes, this.connections);
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bool failed = false;
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foreach (var VARIABLE in runOrder)
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{
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if (!VARIABLE.RunNode())
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{
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failed = true;
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break;
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}
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}
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foreach (var VARIABLE in runOrder)
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{
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if(!VARIABLE.RunCleanUp())
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failed = true;
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VARIABLE.RunCleanUp();
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}
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stopwatch.Stop();
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@ -5,7 +5,7 @@ using UnityEngine.UIElements;
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public class ImageProcessingGraphDocumentationWindow : EditorWindow
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{
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[SerializeField]
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private VisualTreeAsset m_VisualTreeAsset = default;
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// private VisualTreeAsset m_VisualTreeAsset = default;
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[MenuItem("Window/UI Toolkit/ImageProcessingGraphDocumentationWindow")]
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public static void ShowExample()
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