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main
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Contextual
@ -1,10 +1,5 @@
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using System;
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using System;
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#if UNITY_2022_1_OR_NEWER
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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#else
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using UnityEditor.UIElements;
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#endif
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namespace ImageProcessingGraph.Editor
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namespace ImageProcessingGraph.Editor
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{
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{
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@ -25,5 +20,4 @@ namespace ImageProcessingGraph.Editor
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}
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}
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}
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}
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@ -6,7 +6,7 @@ using Unity.Burst;
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namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities.ViewNode
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namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities.ViewNode
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{
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{
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[NodeInfo("View Texture", "Utility/View Texture", false, null , editorType: typeof(ViewTextureNodeEditor))]
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[NodeInfo("View Texture", "Utility/View Texture", false, null ,typeof(ViewTextureNodeEditor))]
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public partial class ViewTextureNode : BaseImageNode
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public partial class ViewTextureNode : BaseImageNode
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{
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{
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[NodeAttributes.Input("Texture")] public Texture2D texture;
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[NodeAttributes.Input("Texture")] public Texture2D texture;
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@ -313,18 +313,6 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
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return null;
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return null;
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}
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}
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public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
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{
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evt.menu.InsertAction(evt.menu.MenuItems().Count, "Open Documentation", OpenDocumentation);
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evt.menu.AppendSeparator();
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base.BuildContextualMenu(evt);
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}
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private void OpenDocumentation(DropdownMenuAction obj)
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{
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}
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public void SavePosition() => graphNode.SetPosition(GetPosition());
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public void SavePosition() => graphNode.SetPosition(GetPosition());
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}
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}
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}
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}
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@ -73,15 +73,19 @@ namespace ImageProcessingGraph.Editor
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DrawNodes();
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DrawNodes();
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DrawConnections();
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DrawConnections();
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graphViewChanged += OnGraphViewChanged;
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foreach (var conn in asset.Connections)
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{
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if (conn.internalEdge == null)
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{
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Undo.undoRedoPerformed += UndoRedoPerformed;
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}
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}
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private void UndoRedoPerformed()
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//GetNode(conn.inputPort.nodeID).ToggleExposedVariable(conn.internalEdge.input, true);
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{
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DrawNodes();
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}
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DrawConnections();
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graphViewChanged += OnGraphViewChanged;
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Undo.undoRedoEvent += UndoEvent;
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}
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}
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private void CreateButtons()
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private void CreateButtons()
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@ -233,6 +237,12 @@ namespace ImageProcessingGraph.Editor
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return compatiblePorts;
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return compatiblePorts;
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}
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}
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private void UndoEvent(in UndoRedoInfo undo)
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{
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DrawNodes();
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DrawConnections();
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}
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private GraphViewChange OnGraphViewChanged(GraphViewChange graphviewchange)
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private GraphViewChange OnGraphViewChanged(GraphViewChange graphviewchange)
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{
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{
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@ -6,11 +6,9 @@ A tool for applying image transformations and effects using a graph-based node s
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- **Tested on:**
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- **Tested on:**
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- Unity 2022.3.50f1
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- Unity 2022.3.50f1
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- Unity 2021.3.16f1
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- Unity 6000.0.19f1 (Unity 6)
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- Unity 6000.0.19f1 (Unity 6)
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- **Supported versions:**
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- **Supported versions:**
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- Unity 2021.3
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- Unity 2022.0
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- Unity 2022.0
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- Unity 2023.0
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- Unity 2023.0
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- Unity 6000.0
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- Unity 6000.0
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@ -1,9 +1,9 @@
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{
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{
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"name": "com.chromium.imageprocessingrah",
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"name": "com.chromium.imageprocessingrah",
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"version": "0.0.1",
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"version": "0.0.0",
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"displayName": "Image Processing Graph",
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"displayName": "Image Processing Graph",
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"description": "Stuffs",
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"description": "Stuffs",
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"unity": "2021.3",
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"unity": "2022.3",
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"dependencies": {
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"dependencies": {
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"com.unity.burst": "1.8.17"
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"com.unity.burst": "1.8.17"
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},
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},
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