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91 changed files with 1119 additions and 575 deletions

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@ -1,11 +0,0 @@
using UnityEngine;
namespace ImageProcessingGraph.Editor
{
public class IPT_Preferences : ScriptableObject
{
public bool debugMode = false;
}
}

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@ -1,23 +0,0 @@
using System;
using UnityEngine.UIElements;
namespace ImageProcessingGraph.Editor
{
[Serializable]
public class GreyscaleValue
{
public int value = 255;
public GreyscaleValue()
{
}
}
public class GreyscaleField : IntegerField
{
public (int, int) minMax = (0,255);
}
}

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@ -1,27 +0,0 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
{
[NodeInfoAttribute("Get Dimensions", "Dimensions/Get Dimensions", false)]
public class TextureGetDimensions : BaseImageNode
{
[NodeAttributes.Input("")]
public ImageData inputTexture;
[NodeAttributes.Output("Width")]
public int width;
[NodeAttributes.Output("Height")]
public int height;
public override void Process()
{
this.width = inputTexture.Width;
this.height = inputTexture.Height;
}
}
}

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@ -1,3 +0,0 @@
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@ -1,37 +0,0 @@
using System.ComponentModel.Composition.Primitives;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Output
{
[NodeInfo("Texture Export", "Export/Export Texture", true)]
public class Texture2DOutput : BaseImageNode
{
[NodeAttributes.Input("")] public ImageData inputPixels;
[NodeAttributes.Input("File Name")] public string fileName;
[NodeAttributes.Input("File Path")] public string fileDirectory;
public enum ExportType
{
Texture2D,
PNG
}
[NodeAttributes.Input("Export Type")] public ExportType exportType;
public override void Process()
{
switch (exportType)
{
case ExportType.Texture2D:
AssetDatabase.CreateAsset(inputPixels.ToTexture2D(), $"{fileDirectory}/{fileName}.asset");
break;
case ExportType.PNG:
inputPixels.ExportPNG($"{fileDirectory}/{fileName}.png");
break;
}
}
}
}

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@ -1,61 +0,0 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Types.Image.Utilities
{
public class SingleChannelColor
{
[NodeInfoAttribute("Channel Color", "Utility/Channel Color", false)]
public class SingleColorChannel : BaseImageNode
{
[NodeAttributes.Input("Color")] public GreyscaleValue range;
[NodeAttributes.Input("Width")] public int Width;
[NodeAttributes.Input("Height")] public int Height;
[NodeAttributes.Output("Color")] public SplitChannelData OutputColor;
public override void Process()
{
int pixelCount = Width * Height;
NativeArray<byte> outputData = new NativeArray<byte>(pixelCount * 4, Allocator.Persistent);
CreateSingleColorJob job = new CreateSingleColorJob
{
color32 = range.value,
outputData = outputData,
width = Width,
height = Height
};
job.Run();
OutputColor = new SplitChannelData(outputData.ToArray(), (Width, Height));
}
[BurstCompile]
struct CreateSingleColorJob : IJob
{
public int color32;
[WriteOnly]
public NativeArray<byte> outputData;
public int width;
public int height;
public void Execute()
{
// More efficient linear write pattern
for (int i = 0; i < width*height*4; i++)
{
outputData[i] = (byte)color32;
}
}
}
}
}
}

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232
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@ -1,7 +0,0 @@
#node-border
{
border-bottom-color: red;
border-left-color: red;
border-right-color: red;
border-top-color: red;
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: f213bce165884ca7ae5d567d6bb7f3cb
timeCreated: 1745777804

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@ -1,5 +1,4 @@
using System;
using System.Reflection;
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
@ -7,8 +6,6 @@ namespace ImageProcessingGraph.Editor
{
public class IPTPort : Port
{
public FieldInfo fieldInfo;
protected IPTPort(Orientation portOrientation, Direction portDirection, Capacity portCapacity, Type type) : base(portOrientation, portDirection, portCapacity, type)
{
@ -17,7 +14,7 @@ namespace ImageProcessingGraph.Editor
public static IPTPort Create(IEdgeConnectorListener connectorListener, bool isInput, Type type)
{
var port = new IPTPort(Orientation.Horizontal, isInput ? Direction.Input : Direction.Output,
isInput ? Capacity.Single : Capacity.Multi, type)
Capacity.Multi, type)
{
m_EdgeConnector = new EdgeConnector<Edge>(connectorListener),
};

View File

@ -0,0 +1,18 @@
using UnityEngine;
namespace ImageProcessingGraph.Editor
{
#if true
[CreateAssetMenu(menuName = "PreferenceCreate")]
#endif
public class IPT_Preferences : ScriptableObject
{
[Header("Grid Settings")]
public float thickLines;
public float spacing;
public Color gridBackgroundColour;
public Color lineColour;
}
}

View File

@ -1,4 +1,3 @@
using System.IO;
using Unity.Collections;
using UnityEngine;
@ -37,7 +36,7 @@ public struct ImageData
/// <param name="sourceTexture">The source texture to extract pixel data from.</param>
public ImageData(Texture2D sourceTexture)
{
PixelData = new NativeArray<Color32>(sourceTexture.GetPixelData<Color32>(0), Allocator.Persistent);
PixelData = sourceTexture.GetPixelData<Color32>(0);
Dimensions = (sourceTexture.width, sourceTexture.height);
isRGBA = sourceTexture.format == TextureFormat.RGBA32;
}
@ -63,27 +62,4 @@ public struct ImageData
texture.Apply();
return texture;
}
public void ExportPNG(string path)
{
Texture2D texture = this.ToTexture2D();
byte[] data = texture.EncodeToPNG();
string thePath;
if (path.StartsWith("Assets/"))
{
thePath = path.Substring("Assets/".Length);
}
else
{
thePath = path;
}
thePath.Replace("/", "\\");
if (data != null)
{
System.IO.File.WriteAllBytes(Path.Combine(Application.dataPath, thePath), data);
}
}
}

View File

@ -16,16 +16,11 @@ namespace ImageProcessingGraph.Editor
{
[SerializeReference] private List<BaseImageNode> nodes;
[SerializeField] private List<GraphConnection> connections;
[SerializeReference] public List<BaseImageNode> runOrder;
[SerializeField] public List<BaseImageNode> runOrder;
[SerializeField] public List<StickyNote> stickyNotes;
public List<BaseImageNode> Nodes => nodes;
public List<GraphConnection> Connections => connections;
public delegate void OnRunEvent();
public event OnRunEvent OnRun;
public OnRunEvent OnRunEnd;
public ImageProcessingGraphAsset()
{
nodes = new List<BaseImageNode>();
@ -47,8 +42,6 @@ namespace ImageProcessingGraph.Editor
public void RunGraph()
{
OnRun?.Invoke();
// Create and start the stopwatch to measure time
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
@ -56,15 +49,9 @@ namespace ImageProcessingGraph.Editor
if (runOrder == null)
runOrder = GetExecutionOrder(this.nodes, this.connections);
bool failed = false;
foreach (var VARIABLE in runOrder)
{
if (!VARIABLE.RunNode())
{
failed = true;
break;
}
VARIABLE.RunNode();
}
// Stop the stopwatch after running the nodes
@ -72,8 +59,6 @@ namespace ImageProcessingGraph.Editor
// Log the elapsed time
UnityEngine.Debug.Log($"Graph execution took {stopwatch.ElapsedMilliseconds} milliseconds.");
AssetDatabase.Refresh();
}

View File

@ -26,13 +26,10 @@ namespace ImageProcessingGraph.Editor
public ImageProcessingGraphAsset asset;
public delegate void OnFailed();
public event OnFailed onFailed;
public BaseImageNode()
{
guid = Guid.NewGuid().ToString();
/*Type t = this.GetType();
Debug.Log(t.Name);*/
}
@ -64,7 +61,7 @@ namespace ImageProcessingGraph.Editor
}
if (connection.Equals((default(GraphConnection))))
continue;
return;
// Get the output node from the connection
var outputNode = asset.Nodes.FirstOrDefault(n => n.ID == connection.outputPort.nodeID);
@ -104,20 +101,10 @@ namespace ImageProcessingGraph.Editor
}
public bool RunNode()
public void RunNode()
{
try
{
SetNodeInputs();
this.Process();
return true;
}
catch (Exception e)
{
onFailed?.Invoke();
Debug.LogError(e);
return false;
}
SetNodeInputs();
this.Process();
}
public virtual void Process()

View File

@ -1,7 +1,4 @@
using UnityEditor.Experimental.GraphView;
using UnityEngine;
namespace ImageProcessingGraph.Editor
namespace ImageProcessingGraph.Editor
{
[System.Serializable]
public struct GraphConnection
@ -9,20 +6,16 @@ namespace ImageProcessingGraph.Editor
public GraphPort inputPort;
public GraphPort outputPort;
[SerializeField] public Edge internalEdge;
public GraphConnection(GraphPort inputPort, GraphPort outputPort, Edge internalEdge)
public GraphConnection(GraphPort inputPort, GraphPort outputPort)
{
this.inputPort = inputPort;
this.outputPort = outputPort;
this.internalEdge = internalEdge;
}
public GraphConnection(string inputNodeGuid, int inputPortID, string inputNodeType, string outputNodeGuid, int outputPortID, string outputNodeType, Edge internalEdge)
public GraphConnection(string inputNodeGuid, int inputPortID, string inputNodeType, string outputNodeGuid, int outputPortID, string outputNodeType)
{
this.inputPort = new GraphPort(inputNodeGuid, inputPortID, inputNodeType);
this.outputPort = new GraphPort(outputNodeGuid, outputPortID, outputNodeType);
this.internalEdge = internalEdge;
}
}
@ -33,7 +26,6 @@ namespace ImageProcessingGraph.Editor
public string nodeType;
public int portID;
public GraphPort(string nodeID, int portID, string nodeType)
{
this.nodeID = nodeID;

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timeCreated: 1743747481

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@ -1,5 +1,4 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
@ -23,10 +22,10 @@ namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
public override void Process()
{
int length = inputTexture.PixelData.Length;;
int length = inputTexture.PixelData.Length;
// Allocate NativeArrays for the pixel data and the individual RGBA channels
NativeArray<Color32> pixelData = inputTexture.PixelData;
NativeArray<Color32> pixelData = new NativeArray<Color32>(inputTexture.PixelData, Allocator.Persistent);
NativeArray<byte> rChannel = new NativeArray<byte>(length, Allocator.Persistent);
NativeArray<byte> gChannel = new NativeArray<byte>(length, Allocator.Persistent);
NativeArray<byte> bChannel = new NativeArray<byte>(length, Allocator.Persistent);
@ -54,7 +53,6 @@ namespace ImageProcessingGraph.Editor.Nodes.Fun_Nodes.Texture
}
// Job struct for processing the image data
[BurstCompile]
struct RGBAJob : IJob
{
public NativeArray<Color32> pixelData;

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@ -1,5 +1,5 @@
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guid: 22b0f0e553dc85e489979a232505a332
folderAsset: yes
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View File

@ -6,7 +6,7 @@ using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Import_Nodes
{
[NodeInfo("Texture Import", "Imports/Import Texture", true)]
[NodeInfo("Texture Import", "Imports/Texture2D", true)]
public class Texture2DImport : BaseImageNode
{
[NodeAttributes.Input("")]
@ -23,20 +23,6 @@ namespace ImageProcessingGraph.Editor.Nodes.Import_Nodes
{
if (this.textureImport != null)
{
TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(textureImport)) as TextureImporter;
TextureImporterPlatformSettings texset = textureImporter.GetDefaultPlatformTextureSettings();
texset.format=TextureImporterFormat.RGBA32;
texset.maxTextureSize=16384;
textureImporter.SetPlatformTextureSettings(texset);
TextureImporterSettings settings = new TextureImporterSettings();
textureImporter.ReadTextureSettings(settings);
settings.readable = true;
textureImporter.SetTextureSettings(settings);
textureImporter.SaveAndReimport();
this.textureOutput = new ImageData(textureImport);
this.fileName = textureImport.name;
this.filePath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(textureImport));

View File

@ -0,0 +1,20 @@
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
namespace ImageProcessingGraph.Editor.Nodes.Output
{
[NodeInfo("Texture Export", "Export/Texture2D", true)]
public class Texture2DOutput : BaseImageNode
{
[NodeAttributes.Input("")] public ImageData inputPixels;
[NodeAttributes.Input("File Name")] public string fileName;
[NodeAttributes.Input("File Path")] public string fileDirectory;
public override void Process()
{
AssetDatabase.CreateAsset(inputPixels.ToTexture2D(), $"{fileDirectory}/{fileName}.asset");
}
}
}

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@ -1,6 +1,5 @@
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEditor.MemoryProfiler;
using UnityEngine;
using UnityEngine.UIElements;
@ -27,43 +26,10 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
{
window.searchProvider.target = (VisualElement)window.focusController.focusedElement;
SearchWindow.Open(new SearchWindowContext(position), window.searchProvider);
List<GraphConnection> connections = new List<GraphConnection>();
foreach (var conn in window.asset.Connections)
{
if (conn.internalEdge == edge)
{
connections.Add(conn);
}
}
foreach (var VARIABLE in connections)
{
window.asset.Connections.Remove(VARIABLE);
}
}
public void OnDrop(UnityEditor.Experimental.GraphView.GraphView graphView, Edge edge)
{
List<GraphConnection> connections = new List<GraphConnection>();
foreach (var conn in window.asset.Connections)
{
if (conn.internalEdge == edge)
{
connections.Add(conn);
}
}
foreach (var VARIABLE in connections)
{
window.asset.Connections.Remove(VARIABLE);
}
this.m_EdgesToCreate.Clear();
this.m_EdgesToCreate.Add(edge);
this.m_EdgesToDelete.Clear();

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ImageProcessingGraph.Editor.Nodes.NodeAttributes;
using UnityEditor;
using UnityEditor.Experimental.GraphView;
using UnityEditor.UIElements;
using UnityEngine;
@ -22,8 +21,6 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
private ImageProcessingGraphViewWindow window;
private StyleSheet errorStyleSheet;
public ImageProcessingGraphNodeVisual(BaseImageNode node, ImageProcessingGraphViewWindow window)
{
this.AddToClassList("image-node-visual");
@ -65,27 +62,9 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
}
}
CreateInputPorts(inputFieldInfo);
CreateOutputPorts(outputFieldInfo);
errorStyleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/Unity Image Processing/Node.uss");
if (errorStyleSheet == null)
{
errorStyleSheet = EditorGUIUtility.Load("Packages/com.chromium.imageprocessingrah/Node.uss") as StyleSheet;
}
graphNode.onFailed += () =>
{
styleSheets.Add(errorStyleSheet);
};
window.asset.OnRun += () =>
{
if (styleSheets.Contains(errorStyleSheet))
styleSheets.Remove(errorStyleSheet);
};
this.name = typeInfo.Name;
}
@ -95,6 +74,10 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
for (var index = 0; index < fields.Count; index++)
{
var field = fields[index];
/*
Port port = InstantiatePort(Orientation.Horizontal, Direction.Input, Port.Capacity.Multi, field.FieldType);
*/
var port = IPTPort.Create(window.edgeConnectorListener, true, field.FieldType);
string label = field.GetCustomAttribute<Input>().Label;
@ -104,8 +87,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
inputContainer.Add(port);
ExposeVariableToPort(port, field);
port.fieldInfo = field;
}
}
@ -120,14 +102,13 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
if (label != "")
port.portName = label;
OutputPorts.Add(port);
outputContainer.Add(port);
port.fieldInfo = field;
}
}
// Exposes a variable on the port for editing when it's not connected
public void ExposeVariableToPort(Port port, FieldInfo field)
private void ExposeVariableToPort(Port port, FieldInfo field)
{
// Only expose when the port is not connected
if (port.connections.Count() == 0)
@ -139,9 +120,8 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
if (propertyField != null)
{
// Register a callback for when the value changes
if (propertyField.GetType() == typeof(IntegerField))
if (propertyField is IntegerField intField)
{
var intField = propertyField as IntegerField;
intField.RegisterValueChangedCallback(evt =>
{
field.SetValue(graphNode, evt.newValue); // Update the field with the new value
@ -196,28 +176,6 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
field.SetValue(graphNode, evt.newValue); // Update the field with the new value
});
}
else if (propertyField is EnumField enumField)
{
enumField.RegisterValueChangedCallback(evt =>
{
field.SetValue(graphNode, evt.newValue); // 🎯 Update the field with the new enum value
});
}
else if (propertyField.GetType() == typeof(GreyscaleField))
{
var greyscaleField = propertyField as GreyscaleField;
greyscaleField.RegisterValueChangedCallback(evt =>
{
var value = (GreyscaleValue)field.GetValue(graphNode);
if(evt.newValue > greyscaleField.minMax.Item2)
value.value = greyscaleField.minMax.Item2;
else if(evt.newValue < greyscaleField.minMax.Item1)
value.value = greyscaleField.minMax.Item1;
value.value = (int)evt.newValue;
});
}
propertyFieldContainer.Add(propertyField);
port.Add(propertyFieldContainer);
@ -226,13 +184,6 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
else
{
// If the port is connected, remove the exposed UI element
List<VisualElement> children = new List<VisualElement>();
foreach (var child in port.Children())
{
children.Add(child);
}
var existingPropertyFieldContainer = port.Q<VisualElement>("property-field-container");
if (existingPropertyFieldContainer != null)
{
@ -241,6 +192,7 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
}
}
// Create appropriate property field based on the type of the variable
private VisualElement CreatePropertyFieldForType(Type type, object value)
{
if (type == typeof(int))
@ -283,24 +235,11 @@ namespace ImageProcessingGraph.Editor.Unity_Image_Processing.Scripts.Editor.Wind
var objectField = new ObjectField { value = (Texture2D)value, objectType = typeof(Texture2D) };
return objectField;
}
else if (type.IsEnum) // 💥✨ ENUMS, BABY! 💥✨
{
var enumField = new EnumField((Enum)value);
return enumField;
}
else if (type == typeof(GreyscaleValue))
{
var greyscaleValue = (GreyscaleValue)value;
var intField = new GreyscaleField { value = (int)greyscaleValue.value };
return intField;
}
// Add more types as needed
// Add more types as needed (Vector3, etc.)
return null;
}
public void SavePosition() => graphNode.SetPosition(GetPosition());
}
}

View File

@ -14,6 +14,7 @@ namespace ImageProcessingGraph.Editor
internal ImageProcessingGraphAsset asset;
private SerializedObject serializedObject;
private ImageProcessingGraphEditorWindow window;
public ImageProcessingGraphEditorWindow Window => window;
public List<ImageProcessingGraphNodeVisual> graphNodes;
@ -22,11 +23,6 @@ namespace ImageProcessingGraph.Editor
internal ImageProcessingGraphSearchProvider searchProvider;
internal ImageProcessingGraphEdgeConnectorListener edgeConnectorListener;
private bool isDropdownEnabled = false;
private Button debugModeButton;
private Button outputRunOrder;
public ImageProcessingGraphViewWindow(SerializedObject obeject, ImageProcessingGraphEditorWindow window)
{
@ -47,20 +43,17 @@ namespace ImageProcessingGraph.Editor
this.window = window;
StyleSheet styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>("Assets/Unity Image Processing/GraphView.uss");
if (styleSheet == null)
{
styleSheet = EditorGUIUtility.Load("Packages/com.chromium.imageprocessingrah/GraphView.uss") as StyleSheet;
}
styleSheets.Add(styleSheet);
GridBackground background = new GridBackground();
background.name = "Grid";
Add(background);
background.SendToBack();
CreateButtons();
this.AddManipulator(new ContentDragger());
this.AddManipulator(new SelectionDragger());
this.AddManipulator(new RectangleSelector());
@ -73,108 +66,7 @@ namespace ImageProcessingGraph.Editor
graphViewChanged += OnGraphViewChanged;
Undo.undoRedoEvent += UndoEvent;
}
private void CreateButtons()
{
#region Run Button
Button runButton = new Button
{
text = "Run",
style =
{
width = 100,
height = 40,
position = Position.Absolute,
top = 10,
left = 10
}
};
runButton.clicked += () =>
{
asset.RunGraph();
};
Add(runButton);
#endregion
#if false
debugModeButton = new Button
{
text = "Debug Mode",
style =
{
width = 120,
height = 40,
position = Position.Absolute,
top = 55,
right = 10
}
};
debugModeButton.clicked += () =>
{
};
#endif
outputRunOrder = new Button
{
text = "Recalculate Run Order",
style =
{
width = 120,
height = 40,
position = Position.Absolute,
top = 55,
right = 10,
fontSize = 9
}
};
outputRunOrder.clicked += () =>
{
asset.runOrder = asset.GetExecutionOrder(asset.Nodes, asset.Connections);
};
Button dropdownButton = new Button
{
text = "Options",
style =
{
width = 120,
height = 40,
position = Position.Absolute,
top = 10,
right = 10
}
};
dropdownButton.clicked+= () =>
{
if (!isDropdownEnabled)
{
#if false
Add(debugModeButton);
#endif
Add(outputRunOrder);
}
else
{
#if false
Remove(debugModeButton);
#endif
Remove(outputRunOrder);
}
isDropdownEnabled = !isDropdownEnabled;
};
Add(dropdownButton);
}
private ImageProcessingGraphNodeVisual GetNode(string NodeID)
{
ImageProcessingGraphNodeVisual node = null;
@ -288,36 +180,17 @@ namespace ImageProcessingGraph.Editor
string inputType = inputNode.GraphNode.GetType().Name;
string outputType = outputNode.GraphNode.GetType().Name;
GraphConnection connection = new GraphConnection(inputNode.GraphNode.ID,inputIndex, inputType,outputNode.GraphNode.ID, outputIndex, outputType, edge);
edge.output.Connect(edge);
edge.input.Connect(edge);
IPTPort portIn = (IPTPort)edge.output;
IPTPort portOut = (IPTPort)edge.output;
if (portIn.fieldInfo != null)
inputNode.ExposeVariableToPort(edge.input, portOut.fieldInfo);
GraphConnection connection = new GraphConnection(inputNode.GraphNode.ID,inputIndex, inputType,outputNode.GraphNode.ID, outputIndex, outputType);
asset.Connections.Add(connection);
}
private void RemoveEdge(Edge edge)
private void RemoveEdge(Edge variable)
{
if (connectionDictionary.TryGetValue(edge, out GraphConnection connection))
if (connectionDictionary.TryGetValue(variable, out GraphConnection connection))
{
asset.Connections.Remove(connection);
connectionDictionary.Remove(edge);
edge.output.Disconnect(edge);
edge.input.Disconnect(edge);
ImageProcessingGraphNodeVisual inputNode = (ImageProcessingGraphNodeVisual)edge.input.node;
IPTPort portIn = (IPTPort)edge.input;
if(portIn.fieldInfo != null)
inputNode.ExposeVariableToPort(edge.input, portIn.fieldInfo);
connectionDictionary.Remove(variable);
}
}
@ -338,8 +211,6 @@ namespace ImageProcessingGraph.Editor
Edge edge = inPort.ConnectTo(outPort);
AddElement(edge);
connectionDictionary.Add(edge, conn);
}
}

View File

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