72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System;
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using UnityEditor;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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namespace ImageProcessingGraph.Editor.Windows
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{
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public class ImageProcessingGraphEditorWindow : EditorWindow
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{
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[SerializeField] private ImageProcessingGraphAsset currentGraph;
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[SerializeField] private SerializedObject serializedObject;
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[SerializeField] private ImageProcessingGraphViewWindow currentView;
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public ImageProcessingGraphAsset CurrentGraph => currentGraph;
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public static void Open(ImageProcessingGraphAsset asset)
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{
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ImageProcessingGraphEditorWindow[] windows = Resources.FindObjectsOfTypeAll<ImageProcessingGraphEditorWindow>();
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foreach (var w in windows)
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{
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w.Focus();
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return;
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}
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ImageProcessingGraphEditorWindow window =
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CreateWindow<ImageProcessingGraphEditorWindow>(typeof(ImageProcessingGraphEditorWindow),
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typeof(SceneView));
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window.titleContent = new GUIContent($"{asset.name}", EditorGUIUtility.ObjectContent(null, typeof(ImageProcessingGraphAsset)).image
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);
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window.Load(asset);
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}
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void OnEnable()
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{
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if(currentGraph != null)
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DrawGraph();
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}
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private void OnGUI()
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{
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if (currentGraph != null)
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{
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if(EditorUtility.IsDirty(currentGraph))
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this.hasUnsavedChanges = true;
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else
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this.hasUnsavedChanges = false;
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}
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}
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public void Load(ImageProcessingGraphAsset asset)
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{
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currentGraph = asset;
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DrawGraph();
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}
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public void DrawGraph()
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{
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serializedObject = new SerializedObject(currentGraph);
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currentView = new ImageProcessingGraphViewWindow(serializedObject, this);
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currentView.graphViewChanged += OnChange;
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rootVisualElement.Add(currentView);
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}
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private GraphViewChange OnChange(GraphViewChange graphviewchange)
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{
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EditorUtility.SetDirty(currentGraph);
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return graphviewchange;
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}
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}
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}
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