Add Nodes/Image/RGBASplit
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Nodes%2FImage%2FRGBASplit.md
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# RGBA Split
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---
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## 🔌 INPUT PORTS
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| Name | Type | Description |
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|-----------------|-----------------|-----------------------------------------------|
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| `Input Texture` | `ImageData` | The input image to split into RGBA channels. |
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## 📤 EXPORT PORTS
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| Name | Type | Description |
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|-----------------|--------------------|--------------------------------------------------|
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| `R` | `SplitChannelData` | The red channel data extracted from the input image. |
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| `G` | `SplitChannelData` | The green channel data extracted from the input image. |
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| `B` | `SplitChannelData` | The blue channel data extracted from the input image. |
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| `A` | `SplitChannelData` | The alpha channel data extracted from the input image. |
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## 📝 DESCRIPTION
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The **RGBA Split** node takes a single input image and splits it into four separate RGBA channels. This is typically used in workflows where you need to manipulate individual color channels independently.
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This node is often combined with an [`RGBACombine`]("Nodes/Image/RGBACombine) Node.
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This node is derived from [`BaseImageNode`](Nodes/BaseImageNode) and is categorized under `Channels/RGBA Split`.
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---
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## ⚠️ KNOWN ISSUES
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- Ensure that the input image has valid RGBA data. If the image is not in RGBA format, the output may not behave as expected (If using the pre-exisiting [`Texture2DImport`](Nodes/Image/Texture2DImport
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) this should not happen).
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