Update Nodes/String/Append

Chromum 2025-05-09 05:03:58 +00:00
parent 15b56fa35f
commit 356ad8feb7

@ -1 +1,38 @@
Append Node # 🧠 NODE: [NodeNameHere]
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## 🔌 INPUT PORTS
| Name | Type | Description |
|-------------|------------|---------------------------------|
| `exampleIn` | `float` | What this input does :3 |
| `imageTex` | `Texture2D`| Input image for processing |
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## 📤 EXPORT PORTS
| Name | Type | Description |
|--------------|------------|----------------------------------|
| `result` | `Texture2D`| The processed output texture |
| `statusFlag` | `bool` | Whether the operation succeeded |
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## 📝 DESCRIPTION
The **[NodeNameHere]** node performs [describe what it does].
Use this when you want to [some use case, e.g., "blend two textures together", "extract edges", etc.].
✨ This node is derived from `BaseImageNode`.
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## ⚠️ KNOWN ISSUES
- [ ] Sometimes crashes if input is `null`
- [ ] Preview window may not update immediately
- [ ] Limited support for custom shaders
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