Update Nodes/String/Append
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Append Node
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# 🧠 NODE: [NodeNameHere]
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---
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## 🔌 INPUT PORTS
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| Name | Type | Description |
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|-------------|------------|---------------------------------|
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| `exampleIn` | `float` | What this input does :3 |
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| `imageTex` | `Texture2D`| Input image for processing |
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## 📤 EXPORT PORTS
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| Name | Type | Description |
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|--------------|------------|----------------------------------|
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| `result` | `Texture2D`| The processed output texture |
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| `statusFlag` | `bool` | Whether the operation succeeded |
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## 📝 DESCRIPTION
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The **[NodeNameHere]** node performs [describe what it does].
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Use this when you want to [some use case, e.g., "blend two textures together", "extract edges", etc.].
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✨ This node is derived from `BaseImageNode`.
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## ⚠️ KNOWN ISSUES
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- [ ] Sometimes crashes if input is `null`
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- [ ] Preview window may not update immediately
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- [ ] Limited support for custom shaders
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