From 39d65513979d9f1a0e64ac6f35332455395c0713 Mon Sep 17 00:00:00 2001 From: Chromum Date: Fri, 9 May 2025 05:08:18 +0000 Subject: [PATCH] Update Nodes/String/Append --- Nodes%2FString%2FAppend.md | 17 ++++++----------- 1 file changed, 6 insertions(+), 11 deletions(-) diff --git a/Nodes%2FString%2FAppend.md b/Nodes%2FString%2FAppend.md index 377b76f..afe2973 100644 --- a/Nodes%2FString%2FAppend.md +++ b/Nodes%2FString%2FAppend.md @@ -1,4 +1,4 @@ -# 🧠 NODE: [NodeNameHere] +# String Append --- @@ -6,8 +6,8 @@ | Name | Type | Description | |-------------|------------|---------------------------------| -| `exampleIn` | `float` | What this input does :3 | -| `imageTex` | `Texture2D`| Input image for processing | +| `String A` | `System.String` | String to append to | +| `String B` | `System.String`| String to append | --- @@ -15,15 +15,14 @@ | Name | Type | Description | |--------------|------------|----------------------------------| -| `result` | `Texture2D`| The processed output texture | -| `statusFlag` | `bool` | Whether the operation succeeded | +| `Appended String` | `System.String`| The completed appended string | --- ## 📝 DESCRIPTION -The **[NodeNameHere]** node performs [describe what it does]. -Use this when you want to [some use case, e.g., "blend two textures together", "extract edges", etc.]. +The **String Append** node appends two strings together resulting in a string output. +Use this when you want to combine two strings useful for naming a new Unity Asset. ✨ This node is derived from `BaseImageNode`. @@ -31,8 +30,4 @@ Use this when you want to [some use case, e.g., "blend two textures together", " ## ⚠️ KNOWN ISSUES -- [ ] Sometimes crashes if input is `null` -- [ ] Preview window may not update immediately -- [ ] Limited support for custom shaders - ---