diff --git a/Nodes%2FString%2FAppend.md b/Nodes%2FString%2FAppend.md index e206ef0..1055969 100644 --- a/Nodes%2FString%2FAppend.md +++ b/Nodes%2FString%2FAppend.md @@ -4,30 +4,30 @@ ## 🔌 INPUT PORTS -| Name | Type | Description | -|-------------|------------|---------------------------------| -| `String A` | `System.String` | The initial string to which another string will be appended.| -| `String B` | `System.String`| The string to append to the end of `String A`. | +| Name | Type | Description | +|-------------|------------------|-----------------------------------------------------------| +| `String A` | `System.String` | The initial string to which another string will be appended. | +| `String B` | `System.String` | The string to append to the end of `String A`. | --- ## 📤 EXPORT PORTS -| Name | Type | Description | -|--------------|------------|----------------------------------| -| `Appended String` | `System.String`| The resulting string produced by concatenating `String A` followed by `String B`.| +| Name | Type | Description | +|-------------------|------------------|----------------------------------------------------------------------------------| +| `Appended String` | `System.String` | The resulting string produced by concatenating `String A` followed by `String B`. | --- ## 📝 DESCRIPTION -The **String Append** node appends two strings together resulting in a string output. -Use this when you want to combine two strings useful for naming a new Unity Asset. +The **String Append** node appends two strings together resulting in a single string output. +Use this node to combine text values—ideal for building file names, labels, or identifiers within Unity workflows. -This node is derived from `BaseImageNode`. +This node is derived from [`BaseImageNode`](Nodes/BaseImageNode) --- ## ⚠️ KNOWN ISSUES ---- +- N/A