using System.Net.NetworkInformation; namespace Chess; public class FENhandler { public Board ParseFen(string FEN, GameHandler handler) { string[] config = FEN.Split(' '); Board board = new Board(); PraseBoard(board, config[0]); SetFirstMove(handler, config[1]); return board; } private void SetFirstMove(GameHandler handler, string playerToMove) { if (playerToMove == "w") handler.Turn = "Blue"; else handler.Turn = "Red"; } private static void PraseBoard(Board board, string boardStatus) { int boardPostion = 0; int statusPostion = 0; foreach (char piece in boardStatus) { if (Char.IsDigit(piece)) boardPostion += Convert.ToInt32(piece) - 49; else if (piece == '/') boardPostion--; else board.board[boardPostion] = boardStatus[statusPostion]; statusPostion++; boardPostion++; } } }