DWTD/Assets/Controls.cs

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2024-09-02 20:06:18 +00:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/Controls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @Controls: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @Controls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Controls"",
""maps"": [
{
""name"": ""LeftHand"",
""id"": ""9f97d65a-2cda-461b-bcf2-73fa2879bada"",
""actions"": [
{
""name"": ""WeaponSelect"",
""type"": ""Button"",
""id"": ""69a1f406-fd3d-40c8-8127-4b3acf12c958"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Fire"",
""type"": ""Button"",
""id"": ""3367d514-b128-4da4-974b-ca1b26de64ed"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""7c6f7cf5-4b29-491b-90bc-31f490c3e106"",
""path"": ""<XRController>{LeftHand}/{PrimaryButton}"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""WeaponSelect"",
""isComposite"": false,
""isPartOfComposite"": false
},
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{
""name"": """",
""id"": ""575fa00e-2a89-43ee-a82b-57833ffb5938"",
""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""WeaponSelect"",
""isComposite"": false,
""isPartOfComposite"": false
},
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{
""name"": """",
""id"": ""ff708dab-cbb4-4136-803d-b4c631c82504"",
""path"": ""<XRController>{LeftHand}/{TriggerButton}"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Fire"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""RightHand"",
""id"": ""69815203-3dcb-4353-83df-252f4d44f6fe"",
""actions"": [
{
""name"": ""WeaponSelect"",
""type"": ""Button"",
""id"": ""465c57c7-2353-4aaa-a724-f3aff82ee19b"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Fire"",
""type"": ""Button"",
""id"": ""ffd1f211-ae53-47a3-8045-f91fb0cf578a"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""b8d8da3f-a26a-4eed-877b-d83e037604b2"",
""path"": ""<XRController>{RightHand}/{PrimaryButton}"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""WeaponSelect"",
""isComposite"": false,
""isPartOfComposite"": false
},
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{
""name"": """",
""id"": ""8e0c14ae-dc0a-4ecb-94d6-de5cdbc21155"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""WeaponSelect"",
""isComposite"": false,
""isPartOfComposite"": false
},
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{
""name"": """",
""id"": ""800a3b7b-2fd8-4f9a-9f68-714a032d2bc4"",
""path"": ""<XRController>{RightHand}/{TriggerButton}"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Fire"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// LeftHand
m_LeftHand = asset.FindActionMap("LeftHand", throwIfNotFound: true);
m_LeftHand_WeaponSelect = m_LeftHand.FindAction("WeaponSelect", throwIfNotFound: true);
m_LeftHand_Fire = m_LeftHand.FindAction("Fire", throwIfNotFound: true);
// RightHand
m_RightHand = asset.FindActionMap("RightHand", throwIfNotFound: true);
m_RightHand_WeaponSelect = m_RightHand.FindAction("WeaponSelect", throwIfNotFound: true);
m_RightHand_Fire = m_RightHand.FindAction("Fire", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// LeftHand
private readonly InputActionMap m_LeftHand;
private List<ILeftHandActions> m_LeftHandActionsCallbackInterfaces = new List<ILeftHandActions>();
private readonly InputAction m_LeftHand_WeaponSelect;
private readonly InputAction m_LeftHand_Fire;
public struct LeftHandActions
{
private @Controls m_Wrapper;
public LeftHandActions(@Controls wrapper) { m_Wrapper = wrapper; }
public InputAction @WeaponSelect => m_Wrapper.m_LeftHand_WeaponSelect;
public InputAction @Fire => m_Wrapper.m_LeftHand_Fire;
public InputActionMap Get() { return m_Wrapper.m_LeftHand; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(LeftHandActions set) { return set.Get(); }
public void AddCallbacks(ILeftHandActions instance)
{
if (instance == null || m_Wrapper.m_LeftHandActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_LeftHandActionsCallbackInterfaces.Add(instance);
@WeaponSelect.started += instance.OnWeaponSelect;
@WeaponSelect.performed += instance.OnWeaponSelect;
@WeaponSelect.canceled += instance.OnWeaponSelect;
@Fire.started += instance.OnFire;
@Fire.performed += instance.OnFire;
@Fire.canceled += instance.OnFire;
}
private void UnregisterCallbacks(ILeftHandActions instance)
{
@WeaponSelect.started -= instance.OnWeaponSelect;
@WeaponSelect.performed -= instance.OnWeaponSelect;
@WeaponSelect.canceled -= instance.OnWeaponSelect;
@Fire.started -= instance.OnFire;
@Fire.performed -= instance.OnFire;
@Fire.canceled -= instance.OnFire;
}
public void RemoveCallbacks(ILeftHandActions instance)
{
if (m_Wrapper.m_LeftHandActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(ILeftHandActions instance)
{
foreach (var item in m_Wrapper.m_LeftHandActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_LeftHandActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public LeftHandActions @LeftHand => new LeftHandActions(this);
// RightHand
private readonly InputActionMap m_RightHand;
private List<IRightHandActions> m_RightHandActionsCallbackInterfaces = new List<IRightHandActions>();
private readonly InputAction m_RightHand_WeaponSelect;
private readonly InputAction m_RightHand_Fire;
public struct RightHandActions
{
private @Controls m_Wrapper;
public RightHandActions(@Controls wrapper) { m_Wrapper = wrapper; }
public InputAction @WeaponSelect => m_Wrapper.m_RightHand_WeaponSelect;
public InputAction @Fire => m_Wrapper.m_RightHand_Fire;
public InputActionMap Get() { return m_Wrapper.m_RightHand; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RightHandActions set) { return set.Get(); }
public void AddCallbacks(IRightHandActions instance)
{
if (instance == null || m_Wrapper.m_RightHandActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_RightHandActionsCallbackInterfaces.Add(instance);
@WeaponSelect.started += instance.OnWeaponSelect;
@WeaponSelect.performed += instance.OnWeaponSelect;
@WeaponSelect.canceled += instance.OnWeaponSelect;
@Fire.started += instance.OnFire;
@Fire.performed += instance.OnFire;
@Fire.canceled += instance.OnFire;
}
private void UnregisterCallbacks(IRightHandActions instance)
{
@WeaponSelect.started -= instance.OnWeaponSelect;
@WeaponSelect.performed -= instance.OnWeaponSelect;
@WeaponSelect.canceled -= instance.OnWeaponSelect;
@Fire.started -= instance.OnFire;
@Fire.performed -= instance.OnFire;
@Fire.canceled -= instance.OnFire;
}
public void RemoveCallbacks(IRightHandActions instance)
{
if (m_Wrapper.m_RightHandActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IRightHandActions instance)
{
foreach (var item in m_Wrapper.m_RightHandActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_RightHandActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public RightHandActions @RightHand => new RightHandActions(this);
public interface ILeftHandActions
{
void OnWeaponSelect(InputAction.CallbackContext context);
void OnFire(InputAction.CallbackContext context);
}
public interface IRightHandActions
{
void OnWeaponSelect(InputAction.CallbackContext context);
void OnFire(InputAction.CallbackContext context);
}
}