2024-09-02 20:06:18 +00:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.7.0
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// from Assets/Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @Controls: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @Controls()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""Controls"",
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""maps"": [
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{
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""name"": ""LeftHand"",
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""id"": ""9f97d65a-2cda-461b-bcf2-73fa2879bada"",
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""actions"": [
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{
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""name"": ""WeaponSelect"",
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""type"": ""Button"",
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""id"": ""69a1f406-fd3d-40c8-8127-4b3acf12c958"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Fire"",
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""type"": ""Button"",
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""id"": ""3367d514-b128-4da4-974b-ca1b26de64ed"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""7c6f7cf5-4b29-491b-90bc-31f490c3e106"",
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""path"": ""<XRController>{LeftHand}/{PrimaryButton}"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""WeaponSelect"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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2024-09-03 14:23:48 +00:00
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{
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""name"": """",
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""id"": ""575fa00e-2a89-43ee-a82b-57833ffb5938"",
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""path"": ""<Keyboard>/q"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""WeaponSelect"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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2024-09-02 20:06:18 +00:00
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{
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""name"": """",
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""id"": ""ff708dab-cbb4-4136-803d-b4c631c82504"",
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""path"": ""<XRController>{LeftHand}/{TriggerButton}"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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{
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""name"": ""RightHand"",
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""id"": ""69815203-3dcb-4353-83df-252f4d44f6fe"",
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""actions"": [
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{
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""name"": ""WeaponSelect"",
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""type"": ""Button"",
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""id"": ""465c57c7-2353-4aaa-a724-f3aff82ee19b"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Fire"",
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""type"": ""Button"",
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""id"": ""ffd1f211-ae53-47a3-8045-f91fb0cf578a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""b8d8da3f-a26a-4eed-877b-d83e037604b2"",
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""path"": ""<XRController>{RightHand}/{PrimaryButton}"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""WeaponSelect"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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2024-09-03 14:23:48 +00:00
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{
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""name"": """",
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""id"": ""8e0c14ae-dc0a-4ecb-94d6-de5cdbc21155"",
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""path"": ""<Keyboard>/e"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""WeaponSelect"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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2024-09-02 20:06:18 +00:00
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{
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""name"": """",
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""id"": ""800a3b7b-2fd8-4f9a-9f68-714a032d2bc4"",
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""path"": ""<XRController>{RightHand}/{TriggerButton}"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// LeftHand
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m_LeftHand = asset.FindActionMap("LeftHand", throwIfNotFound: true);
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m_LeftHand_WeaponSelect = m_LeftHand.FindAction("WeaponSelect", throwIfNotFound: true);
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m_LeftHand_Fire = m_LeftHand.FindAction("Fire", throwIfNotFound: true);
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// RightHand
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m_RightHand = asset.FindActionMap("RightHand", throwIfNotFound: true);
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m_RightHand_WeaponSelect = m_RightHand.FindAction("WeaponSelect", throwIfNotFound: true);
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m_RightHand_Fire = m_RightHand.FindAction("Fire", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// LeftHand
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private readonly InputActionMap m_LeftHand;
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private List<ILeftHandActions> m_LeftHandActionsCallbackInterfaces = new List<ILeftHandActions>();
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private readonly InputAction m_LeftHand_WeaponSelect;
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private readonly InputAction m_LeftHand_Fire;
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public struct LeftHandActions
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{
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private @Controls m_Wrapper;
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public LeftHandActions(@Controls wrapper) { m_Wrapper = wrapper; }
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public InputAction @WeaponSelect => m_Wrapper.m_LeftHand_WeaponSelect;
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public InputAction @Fire => m_Wrapper.m_LeftHand_Fire;
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public InputActionMap Get() { return m_Wrapper.m_LeftHand; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(LeftHandActions set) { return set.Get(); }
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public void AddCallbacks(ILeftHandActions instance)
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{
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if (instance == null || m_Wrapper.m_LeftHandActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_LeftHandActionsCallbackInterfaces.Add(instance);
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@WeaponSelect.started += instance.OnWeaponSelect;
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@WeaponSelect.performed += instance.OnWeaponSelect;
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@WeaponSelect.canceled += instance.OnWeaponSelect;
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@Fire.started += instance.OnFire;
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@Fire.performed += instance.OnFire;
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@Fire.canceled += instance.OnFire;
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}
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private void UnregisterCallbacks(ILeftHandActions instance)
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{
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@WeaponSelect.started -= instance.OnWeaponSelect;
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@WeaponSelect.performed -= instance.OnWeaponSelect;
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@WeaponSelect.canceled -= instance.OnWeaponSelect;
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@Fire.started -= instance.OnFire;
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@Fire.performed -= instance.OnFire;
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@Fire.canceled -= instance.OnFire;
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}
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public void RemoveCallbacks(ILeftHandActions instance)
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{
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if (m_Wrapper.m_LeftHandActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(ILeftHandActions instance)
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{
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foreach (var item in m_Wrapper.m_LeftHandActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_LeftHandActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public LeftHandActions @LeftHand => new LeftHandActions(this);
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// RightHand
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private readonly InputActionMap m_RightHand;
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private List<IRightHandActions> m_RightHandActionsCallbackInterfaces = new List<IRightHandActions>();
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private readonly InputAction m_RightHand_WeaponSelect;
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private readonly InputAction m_RightHand_Fire;
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public struct RightHandActions
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{
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private @Controls m_Wrapper;
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public RightHandActions(@Controls wrapper) { m_Wrapper = wrapper; }
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public InputAction @WeaponSelect => m_Wrapper.m_RightHand_WeaponSelect;
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public InputAction @Fire => m_Wrapper.m_RightHand_Fire;
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public InputActionMap Get() { return m_Wrapper.m_RightHand; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(RightHandActions set) { return set.Get(); }
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public void AddCallbacks(IRightHandActions instance)
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{
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if (instance == null || m_Wrapper.m_RightHandActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_RightHandActionsCallbackInterfaces.Add(instance);
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@WeaponSelect.started += instance.OnWeaponSelect;
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@WeaponSelect.performed += instance.OnWeaponSelect;
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@WeaponSelect.canceled += instance.OnWeaponSelect;
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@Fire.started += instance.OnFire;
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@Fire.performed += instance.OnFire;
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@Fire.canceled += instance.OnFire;
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}
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private void UnregisterCallbacks(IRightHandActions instance)
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{
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@WeaponSelect.started -= instance.OnWeaponSelect;
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@WeaponSelect.performed -= instance.OnWeaponSelect;
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@WeaponSelect.canceled -= instance.OnWeaponSelect;
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@Fire.started -= instance.OnFire;
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@Fire.performed -= instance.OnFire;
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@Fire.canceled -= instance.OnFire;
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}
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public void RemoveCallbacks(IRightHandActions instance)
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{
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if (m_Wrapper.m_RightHandActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IRightHandActions instance)
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{
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foreach (var item in m_Wrapper.m_RightHandActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_RightHandActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public RightHandActions @RightHand => new RightHandActions(this);
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public interface ILeftHandActions
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{
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void OnWeaponSelect(InputAction.CallbackContext context);
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void OnFire(InputAction.CallbackContext context);
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}
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public interface IRightHandActions
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{
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void OnWeaponSelect(InputAction.CallbackContext context);
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void OnFire(InputAction.CallbackContext context);
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}
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}
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