Added weapon select
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parent
ab2b8d8350
commit
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@ -50,7 +50,7 @@ public partial class @Controls: IInputActionCollection2, IDisposable
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{
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{
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""name"": """",
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""name"": """",
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""id"": ""7c6f7cf5-4b29-491b-90bc-31f490c3e106"",
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""id"": ""7c6f7cf5-4b29-491b-90bc-31f490c3e106"",
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""path"": ""<XRController>{LeftHand}/{PrimaryButton}"",
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""path"": ""<ValveIndexController>{LeftHand}/primaryButton"",
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""interactions"": """",
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""interactions"": """",
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""processors"": """",
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""processors"": """",
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""groups"": """",
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""groups"": """",
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@ -109,7 +109,7 @@ public partial class @Controls: IInputActionCollection2, IDisposable
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{
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{
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""name"": """",
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""name"": """",
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""id"": ""b8d8da3f-a26a-4eed-877b-d83e037604b2"",
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""id"": ""b8d8da3f-a26a-4eed-877b-d83e037604b2"",
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""path"": ""<XRController>{RightHand}/{PrimaryButton}"",
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""path"": ""<ValveIndexController>{RightHand}/primaryButton"",
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""interactions"": """",
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""interactions"": """",
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""processors"": """",
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""processors"": """",
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""groups"": """",
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""groups"": """",
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@ -28,7 +28,7 @@
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{
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"name": "",
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"name": "",
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"id": "7c6f7cf5-4b29-491b-90bc-31f490c3e106",
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"id": "7c6f7cf5-4b29-491b-90bc-31f490c3e106",
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"path": "<XRController>{LeftHand}/{PrimaryButton}",
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"path": "<ValveIndexController>{LeftHand}/primaryButton",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "",
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"groups": "",
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@ -87,7 +87,7 @@
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"id": "b8d8da3f-a26a-4eed-877b-d83e037604b2",
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"id": "b8d8da3f-a26a-4eed-877b-d83e037604b2",
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"path": "<XRController>{RightHand}/{PrimaryButton}",
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"path": "<ValveIndexController>{RightHand}/primaryButton",
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"interactions": "",
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"interactions": "",
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"processors": "",
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"processors": "",
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"groups": "",
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"groups": "",
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@ -122,6 +122,111 @@ NavMeshSettings:
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|
||||||
@ -1939,11 +1592,25 @@ MonoBehaviour:
|
|||||||
m_TrackingType: 0
|
m_TrackingType: 0
|
||||||
m_UpdateType: 0
|
m_UpdateType: 0
|
||||||
m_UseRelativeTransform: 0
|
m_UseRelativeTransform: 0
|
||||||
|
--- !u!114 &2119851489
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2119851486}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0f36f224393c30a4a9d367e704e551b8, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 410087041}
|
- {fileID: 410087041}
|
||||||
- {fileID: 832575519}
|
- {fileID: 832575519}
|
||||||
|
- {fileID: 1849942752}
|
||||||
- {fileID: 1440101455}
|
- {fileID: 1440101455}
|
||||||
|
- {fileID: 127360597}
|
||||||
- {fileID: 331359761}
|
- {fileID: 331359761}
|
||||||
|
29
Assets/Scripts/ControlsManager.cs
Normal file
29
Assets/Scripts/ControlsManager.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Assets.Scripts
|
||||||
|
{
|
||||||
|
internal class ControlsManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static Controls Controls;
|
||||||
|
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
if (Controls == null)
|
||||||
|
Controls = new Controls();
|
||||||
|
else
|
||||||
|
Destroy(this);
|
||||||
|
|
||||||
|
Controls.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
Debug.Log(Controls.LeftHand.WeaponSelect.WasPressedThisFrame());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ControlsManager.cs.meta
Normal file
11
Assets/Scripts/ControlsManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9657709e2f928b54e868f036ac086edf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
29
Assets/Scripts/Player/Hand.cs
Normal file
29
Assets/Scripts/Player/Hand.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using Assets.Scripts;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Hand : MonoBehaviour
|
||||||
|
{
|
||||||
|
private WeaponSelectMenu weaponSelectMenu;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
weaponSelectMenu = GameObject.FindObjectOfType<WeaponSelectMenu>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (ControlsManager.Controls.RightHand.WeaponSelect.WasPressedThisFrame())
|
||||||
|
{
|
||||||
|
weaponSelectMenu.Show(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ControlsManager.Controls.RightHand.WeaponSelect.WasReleasedThisFrame())
|
||||||
|
{
|
||||||
|
weaponSelectMenu.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Player/Hand.cs.meta
Normal file
11
Assets/Scripts/Player/Hand.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0f36f224393c30a4a9d367e704e551b8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,76 +1,96 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
using static UnityEngine.GraphicsBuffer;
|
||||||
|
|
||||||
public class WeaponSelectMenu : MonoBehaviour
|
public class WeaponSelectMenu : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InputActionReference MenuOpenAction;
|
public Transform headTransform;
|
||||||
public float OpenTime = 1.0f;
|
public Transform imageTransform;
|
||||||
|
|
||||||
private Vector3 startScale;
|
private Vector3 originalScale;
|
||||||
|
private Coroutine currentTransition;
|
||||||
|
|
||||||
private Coroutine activeCoroutine;
|
private Hand activeHand;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
originalScale = transform.localScale;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
startScale = transform.localScale;
|
Hide();
|
||||||
|
|
||||||
//MenuOpenAction.action.performed += Action_Open;
|
|
||||||
//MenuOpenAction.action.canceled += Action_Canceled;
|
|
||||||
|
|
||||||
MenuOpenAction.action.actionMap.Enable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Action_Open(InputAction.CallbackContext obj)
|
public void Update()
|
||||||
{
|
{
|
||||||
if (activeCoroutine == null)
|
transform.rotation = Quaternion.LookRotation(transform.position - headTransform.position);
|
||||||
activeCoroutine = StartCoroutine(OpenMenu(OpenTime, startScale));
|
|
||||||
|
if (activeHand != null)
|
||||||
|
{
|
||||||
|
Vector3 relative = transform.InverseTransformPoint(activeHand.transform.position);
|
||||||
|
float angle = Mathf.Atan2(relative.x, relative.z) * Mathf.Rad2Deg;
|
||||||
|
imageTransform.localRotation = Quaternion.Euler(0f, 0f, angle);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Action_Canceled(InputAction.CallbackContext obj)
|
public void Show(Hand hand)
|
||||||
{
|
{
|
||||||
if (activeCoroutine != null)
|
activeHand = hand;
|
||||||
|
|
||||||
|
transform.position = hand.transform.position;
|
||||||
|
|
||||||
|
foreach (Transform t in transform)
|
||||||
{
|
{
|
||||||
StopCoroutine(activeCoroutine);
|
t.gameObject.SetActive(true);
|
||||||
activeCoroutine = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
activeCoroutine = StartCoroutine(OpenMenu(OpenTime, startScale));
|
CancelCurrentTransition();
|
||||||
|
currentTransition = StartCoroutine(Co_ScaleTransition(false, 0.3f));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
public void Hide()
|
||||||
{
|
{
|
||||||
Vector3 targetScale;
|
activeHand = null;
|
||||||
|
|
||||||
if (MenuOpenAction.action.ReadValue<float>() > 0.1f)
|
CancelCurrentTransition();
|
||||||
|
currentTransition = StartCoroutine(Co_ScaleTransition(true, 0.3f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CancelCurrentTransition()
|
||||||
{
|
{
|
||||||
targetScale = startScale;
|
if (currentTransition != null)
|
||||||
|
StopCoroutine(currentTransition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Co_ScaleTransition(bool hide, float duration)
|
||||||
|
{
|
||||||
|
float timeElapsed = 0;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
timeElapsed += Time.deltaTime;
|
||||||
|
float normalizedTime = timeElapsed / duration;
|
||||||
|
|
||||||
|
if (hide)
|
||||||
|
{
|
||||||
|
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, Easing.Cubic.In(normalizedTime));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
targetScale = Vector3.zero;
|
transform.localScale = Vector3.Lerp(transform.localScale, originalScale, Easing.Cubic.Out(normalizedTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
transform.localScale = Vector3.Lerp(transform.localScale, targetScale, Time.deltaTime * OpenTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator OpenMenu(float duration, Vector3 targetScale)
|
|
||||||
{
|
|
||||||
Vector3 startScale = transform.localScale;
|
|
||||||
Vector3 endScale = targetScale;
|
|
||||||
|
|
||||||
float t = 0.0f;
|
|
||||||
while (t < duration)
|
|
||||||
{
|
|
||||||
t += Time.deltaTime;
|
|
||||||
float normalizedTime = t / duration;
|
|
||||||
normalizedTime = Easing.Exponential.Out(normalizedTime);
|
|
||||||
|
|
||||||
Vector3 scale = Vector3.Lerp(startScale, endScale, normalizedTime);
|
|
||||||
transform.localScale = scale;
|
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
while (timeElapsed < duration);
|
||||||
|
|
||||||
|
foreach (Transform t in transform)
|
||||||
|
{
|
||||||
|
t.gameObject.SetActive(!hide);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -13,81 +13,40 @@ MonoBehaviour:
|
|||||||
m_Name: Bloom
|
m_Name: Bloom
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||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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active: 1
|
active: 1
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m_AdvancedMode: 0
|
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threshold:
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m_OverrideState: 1
|
|
||||||
m_Value: 1
|
|
||||||
min: 0
|
|
||||||
intensity:
|
|
||||||
m_OverrideState: 1
|
|
||||||
m_Value: 1
|
|
||||||
min: 0
|
|
||||||
scatter:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 0.7
|
|
||||||
min: 0
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max: 1
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||||||
clamp:
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|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 65472
|
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min: 0
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tint:
|
|
||||||
m_OverrideState: 0
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|
||||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
hdr: 0
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||||||
showAlpha: 0
|
|
||||||
showEyeDropper: 1
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|
||||||
highQualityFiltering:
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||||||
m_OverrideState: 0
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m_Value: 0
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skipIterations:
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skipIterations:
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m_OverrideState: 0
|
m_OverrideState: 0
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m_Value: 1
|
m_Value: 1
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min: 0
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threshold:
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max: 16
|
m_OverrideState: 1
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||||||
|
m_Value: 1
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||||||
|
intensity:
|
||||||
|
m_OverrideState: 1
|
||||||
|
m_Value: 1
|
||||||
|
scatter:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0.7
|
||||||
|
clamp:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 65472
|
||||||
|
tint:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: {r: 1, g: 1, b: 1, a: 1}
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highQualityFiltering:
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||||||
|
m_OverrideState: 0
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||||||
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m_Value: 0
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||||||
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downscale:
|
||||||
|
m_OverrideState: 0
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||||||
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m_Value: 0
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||||||
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maxIterations:
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m_OverrideState: 0
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||||||
|
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dirtTexture:
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m_Value: {fileID: 0}
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|
m_OverrideState: 0
|
||||||
m_Value: 0
|
m_Value: 0
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||||||
min: 0
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|
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--- !u!114 &-7011558710299706105
|
|
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
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m_Name: Vignette
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m_EditorClassIdentifier:
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m_AdvancedMode: 0
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color:
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m_OverrideState: 0
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|
||||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
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|
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hdr: 0
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showAlpha: 0
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|
||||||
showEyeDropper: 1
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|
||||||
center:
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|
||||||
m_OverrideState: 0
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|
||||||
m_Value: {x: 0.5, y: 0.5}
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|
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intensity:
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|
||||||
m_OverrideState: 1
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|
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m_Value: 0.25
|
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||||||
min: 0
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|
||||||
max: 1
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|
||||||
smoothness:
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|
||||||
m_OverrideState: 1
|
|
||||||
m_Value: 0.4
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|
||||||
min: 0.01
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|
||||||
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|
||||||
rounded:
|
|
||||||
m_OverrideState: 0
|
|
||||||
m_Value: 0
|
|
||||||
--- !u!114 &11400000
|
--- !u!114 &11400000
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -103,7 +62,6 @@ MonoBehaviour:
|
|||||||
components:
|
components:
|
||||||
- {fileID: 849379129802519247}
|
- {fileID: 849379129802519247}
|
||||||
- {fileID: -7893295128165547882}
|
- {fileID: -7893295128165547882}
|
||||||
- {fileID: -7011558710299706105}
|
|
||||||
--- !u!114 &849379129802519247
|
--- !u!114 &849379129802519247
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 3
|
m_ObjectHideFlags: 3
|
||||||
@ -117,7 +75,30 @@ MonoBehaviour:
|
|||||||
m_Name: Tonemapping
|
m_Name: Tonemapping
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_OverrideState: 1
|
m_OverrideState: 1
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m_Value: 1
|
m_Value: 1
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||||||
|
neutralHDRRangeReductionMode:
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||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 2
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||||||
|
acesPreset:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 3
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||||||
|
hueShiftAmount:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 0
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||||||
|
detectPaperWhite:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 0
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||||||
|
paperWhite:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 300
|
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|
detectBrightnessLimits:
|
||||||
|
m_OverrideState: 0
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||||||
|
m_Value: 1
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||||||
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minNits:
|
||||||
|
m_OverrideState: 0
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|
m_Value: 0.005
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maxNits:
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m_OverrideState: 0
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|
m_Value: 1000
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Loading…
Reference in New Issue
Block a user