//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 // from Assets/Controls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @Controls: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @Controls() { asset = InputActionAsset.FromJson(@"{ ""name"": ""Controls"", ""maps"": [ { ""name"": ""LeftHand"", ""id"": ""9f97d65a-2cda-461b-bcf2-73fa2879bada"", ""actions"": [ { ""name"": ""WeaponSelect"", ""type"": ""Button"", ""id"": ""69a1f406-fd3d-40c8-8127-4b3acf12c958"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Fire"", ""type"": ""Button"", ""id"": ""3367d514-b128-4da4-974b-ca1b26de64ed"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""7c6f7cf5-4b29-491b-90bc-31f490c3e106"", ""path"": ""{LeftHand}/primaryButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSelect"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""575fa00e-2a89-43ee-a82b-57833ffb5938"", ""path"": ""/q"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSelect"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""ff708dab-cbb4-4136-803d-b4c631c82504"", ""path"": ""{LeftHand}/{TriggerButton}"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Fire"", ""isComposite"": false, ""isPartOfComposite"": false } ] }, { ""name"": ""RightHand"", ""id"": ""69815203-3dcb-4353-83df-252f4d44f6fe"", ""actions"": [ { ""name"": ""WeaponSelect"", ""type"": ""Button"", ""id"": ""465c57c7-2353-4aaa-a724-f3aff82ee19b"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Fire"", ""type"": ""Button"", ""id"": ""ffd1f211-ae53-47a3-8045-f91fb0cf578a"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""b8d8da3f-a26a-4eed-877b-d83e037604b2"", ""path"": ""{RightHand}/primaryButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSelect"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""8e0c14ae-dc0a-4ecb-94d6-de5cdbc21155"", ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSelect"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""800a3b7b-2fd8-4f9a-9f68-714a032d2bc4"", ""path"": ""{RightHand}/{TriggerButton}"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Fire"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // LeftHand m_LeftHand = asset.FindActionMap("LeftHand", throwIfNotFound: true); m_LeftHand_WeaponSelect = m_LeftHand.FindAction("WeaponSelect", throwIfNotFound: true); m_LeftHand_Fire = m_LeftHand.FindAction("Fire", throwIfNotFound: true); // RightHand m_RightHand = asset.FindActionMap("RightHand", throwIfNotFound: true); m_RightHand_WeaponSelect = m_RightHand.FindAction("WeaponSelect", throwIfNotFound: true); m_RightHand_Fire = m_RightHand.FindAction("Fire", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // LeftHand private readonly InputActionMap m_LeftHand; private List m_LeftHandActionsCallbackInterfaces = new List(); private readonly InputAction m_LeftHand_WeaponSelect; private readonly InputAction m_LeftHand_Fire; public struct LeftHandActions { private @Controls m_Wrapper; public LeftHandActions(@Controls wrapper) { m_Wrapper = wrapper; } public InputAction @WeaponSelect => m_Wrapper.m_LeftHand_WeaponSelect; public InputAction @Fire => m_Wrapper.m_LeftHand_Fire; public InputActionMap Get() { return m_Wrapper.m_LeftHand; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(LeftHandActions set) { return set.Get(); } public void AddCallbacks(ILeftHandActions instance) { if (instance == null || m_Wrapper.m_LeftHandActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_LeftHandActionsCallbackInterfaces.Add(instance); @WeaponSelect.started += instance.OnWeaponSelect; @WeaponSelect.performed += instance.OnWeaponSelect; @WeaponSelect.canceled += instance.OnWeaponSelect; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; } private void UnregisterCallbacks(ILeftHandActions instance) { @WeaponSelect.started -= instance.OnWeaponSelect; @WeaponSelect.performed -= instance.OnWeaponSelect; @WeaponSelect.canceled -= instance.OnWeaponSelect; @Fire.started -= instance.OnFire; @Fire.performed -= instance.OnFire; @Fire.canceled -= instance.OnFire; } public void RemoveCallbacks(ILeftHandActions instance) { if (m_Wrapper.m_LeftHandActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(ILeftHandActions instance) { foreach (var item in m_Wrapper.m_LeftHandActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_LeftHandActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public LeftHandActions @LeftHand => new LeftHandActions(this); // RightHand private readonly InputActionMap m_RightHand; private List m_RightHandActionsCallbackInterfaces = new List(); private readonly InputAction m_RightHand_WeaponSelect; private readonly InputAction m_RightHand_Fire; public struct RightHandActions { private @Controls m_Wrapper; public RightHandActions(@Controls wrapper) { m_Wrapper = wrapper; } public InputAction @WeaponSelect => m_Wrapper.m_RightHand_WeaponSelect; public InputAction @Fire => m_Wrapper.m_RightHand_Fire; public InputActionMap Get() { return m_Wrapper.m_RightHand; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(RightHandActions set) { return set.Get(); } public void AddCallbacks(IRightHandActions instance) { if (instance == null || m_Wrapper.m_RightHandActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_RightHandActionsCallbackInterfaces.Add(instance); @WeaponSelect.started += instance.OnWeaponSelect; @WeaponSelect.performed += instance.OnWeaponSelect; @WeaponSelect.canceled += instance.OnWeaponSelect; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; } private void UnregisterCallbacks(IRightHandActions instance) { @WeaponSelect.started -= instance.OnWeaponSelect; @WeaponSelect.performed -= instance.OnWeaponSelect; @WeaponSelect.canceled -= instance.OnWeaponSelect; @Fire.started -= instance.OnFire; @Fire.performed -= instance.OnFire; @Fire.canceled -= instance.OnFire; } public void RemoveCallbacks(IRightHandActions instance) { if (m_Wrapper.m_RightHandActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IRightHandActions instance) { foreach (var item in m_Wrapper.m_RightHandActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_RightHandActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public RightHandActions @RightHand => new RightHandActions(this); public interface ILeftHandActions { void OnWeaponSelect(InputAction.CallbackContext context); void OnFire(InputAction.CallbackContext context); } public interface IRightHandActions { void OnWeaponSelect(InputAction.CallbackContext context); void OnFire(InputAction.CallbackContext context); } }