using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts { internal class ControlsManager : MonoBehaviour { public static Controls Controls; public void Awake() { if (Controls == null) Controls = new Controls(); else Destroy(this); Controls.Enable(); } public void Update() { Debug.Log(Controls.LeftHand.WeaponSelect.WasPressedThisFrame()); } } }