using Assets.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hand : MonoBehaviour { private WeaponSelectMenu weaponSelectMenu; // Start is called before the first frame update private void Start() { weaponSelectMenu = GameObject.FindObjectOfType(); } // Update is called once per frame private void Update() { if (ControlsManager.Controls.RightHand.WeaponSelect.WasPressedThisFrame()) { weaponSelectMenu.Show(this); } if (ControlsManager.Controls.RightHand.WeaponSelect.WasReleasedThisFrame()) { weaponSelectMenu.Hide(); } } }