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Nodes/Images/FromPathNode
Chromum edited this page 2025-05-09 11:39:58 +00:00

From Path Node (Generic)


🔌 INPUT PORTS

Name Type Description
Path string The file path to the asset to load. This must be a valid path in the Unity project.

📤 EXPORT PORTS

Name Type Description
Output T (Generic Type) The asset loaded from the specified path. This is of type T, which can be any Unity asset (e.g., Texture2D, Mesh, GameObject).

📝 DESCRIPTION

The From Path Node (Generic) is a reusable node that allows you to load a Unity asset directly from a file path. This node can be used for different asset types by changing the generic type T to match the asset type you're working with (e.g., Texture2D, Mesh, GameObject, etc.).


Specific Node Implementations:

  1. Texture2DFromPath: A specific implementation of the FromPathNode for loading a Texture2D asset from a given path.

    • Usage: This node is ideal for loading texture assets dynamically.
  2. MeshFromPath: A specific implementation of the FromPathNode for loading a Mesh asset.

    • Usage: This node is useful when dynamically loading mesh assets (e.g., 3D models).
  3. PrefabFromPath: A specific implementation of the FromPathNode for loading a GameObject prefab.

    • Usage: This node allows for dynamically loading prefabs (e.g., characters, environment objects) from a file path.

These specific nodes are essentially type aliases for the generic FromPathNode, and they ensure that the asset loaded is of the correct type (e.g., Texture2D, Mesh, or Prefab).


⚠️ KNOWN ISSUES