Update Nodes/String/Append

Chromum 2025-05-09 05:08:18 +00:00
parent 356ad8feb7
commit 39d6551397

@ -1,4 +1,4 @@
# 🧠 NODE: [NodeNameHere]
# String Append
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@ -6,8 +6,8 @@
| Name | Type | Description |
|-------------|------------|---------------------------------|
| `exampleIn` | `float` | What this input does :3 |
| `imageTex` | `Texture2D`| Input image for processing |
| `String A` | `System.String` | String to append to |
| `String B` | `System.String`| String to append |
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@ -15,15 +15,14 @@
| Name | Type | Description |
|--------------|------------|----------------------------------|
| `result` | `Texture2D`| The processed output texture |
| `statusFlag` | `bool` | Whether the operation succeeded |
| `Appended String` | `System.String`| The completed appended string |
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## 📝 DESCRIPTION
The **[NodeNameHere]** node performs [describe what it does].
Use this when you want to [some use case, e.g., "blend two textures together", "extract edges", etc.].
The **String Append** node appends two strings together resulting in a string output.
Use this when you want to combine two strings useful for naming a new Unity Asset.
✨ This node is derived from `BaseImageNode`.
@ -31,8 +30,4 @@ Use this when you want to [some use case, e.g., "blend two textures together", "
## ⚠️ KNOWN ISSUES
- [ ] Sometimes crashes if input is `null`
- [ ] Preview window may not update immediately
- [ ] Limited support for custom shaders
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