Update Nodes/String/Append
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# 🧠 NODE: [NodeNameHere]
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# String Append
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| Name | Type | Description |
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| Name | Type | Description |
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|-------------|------------|---------------------------------|
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|-------------|------------|---------------------------------|
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| `exampleIn` | `float` | What this input does :3 |
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| `String A` | `System.String` | String to append to |
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| `imageTex` | `Texture2D`| Input image for processing |
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| `String B` | `System.String`| String to append |
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| Name | Type | Description |
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| Name | Type | Description |
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|--------------|------------|----------------------------------|
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|--------------|------------|----------------------------------|
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| `result` | `Texture2D`| The processed output texture |
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| `Appended String` | `System.String`| The completed appended string |
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| `statusFlag` | `bool` | Whether the operation succeeded |
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## 📝 DESCRIPTION
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## 📝 DESCRIPTION
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The **[NodeNameHere]** node performs [describe what it does].
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The **String Append** node appends two strings together resulting in a string output.
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Use this when you want to [some use case, e.g., "blend two textures together", "extract edges", etc.].
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Use this when you want to combine two strings useful for naming a new Unity Asset.
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✨ This node is derived from `BaseImageNode`.
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✨ This node is derived from `BaseImageNode`.
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@ -31,8 +30,4 @@ Use this when you want to [some use case, e.g., "blend two textures together", "
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## ⚠️ KNOWN ISSUES
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## ⚠️ KNOWN ISSUES
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- [ ] Sometimes crashes if input is `null`
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- [ ] Preview window may not update immediately
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- [ ] Limited support for custom shaders
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