Update Nodes/String/Append

Chromum 2025-05-09 09:01:48 +00:00
parent 9fdedddce7
commit 41bd7eb650

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## 🔌 INPUT PORTS
| Name | Type | Description |
|-------------|------------|---------------------------------|
| `String A` | `System.String` | The initial string to which another string will be appended.|
| `String B` | `System.String`| The string to append to the end of `String A`. |
|-------------|------------------|-----------------------------------------------------------|
| `String A` | `System.String` | The initial string to which another string will be appended. |
| `String B` | `System.String` | The string to append to the end of `String A`. |
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## 📤 EXPORT PORTS
| Name | Type | Description |
|--------------|------------|----------------------------------|
| `Appended String` | `System.String`| The resulting string produced by concatenating `String A` followed by `String B`.|
|-------------------|------------------|----------------------------------------------------------------------------------|
| `Appended String` | `System.String` | The resulting string produced by concatenating `String A` followed by `String B`. |
---
## 📝 DESCRIPTION
The **String Append** node appends two strings together resulting in a string output.
Use this when you want to combine two strings useful for naming a new Unity Asset.
The **String Append** node appends two strings together resulting in a single string output.
Use this node to combine text values—ideal for building file names, labels, or identifiers within Unity workflows.
This node is derived from `BaseImageNode`.
This node is derived from [`BaseImageNode`](Nodes/BaseImageNode)
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## ⚠️ KNOWN ISSUES
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- N/A