Update Nodes/String/Append
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## 🔌 INPUT PORTS
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| Name | Type | Description |
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|-------------|------------|---------------------------------|
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| `String A` | `System.String` | The initial string to which another string will be appended.|
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| `String B` | `System.String`| The string to append to the end of `String A`. |
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|-------------|------------------|-----------------------------------------------------------|
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| `String A` | `System.String` | The initial string to which another string will be appended. |
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| `String B` | `System.String` | The string to append to the end of `String A`. |
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## 📤 EXPORT PORTS
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| Name | Type | Description |
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|--------------|------------|----------------------------------|
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| `Appended String` | `System.String`| The resulting string produced by concatenating `String A` followed by `String B`.|
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|-------------------|------------------|----------------------------------------------------------------------------------|
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| `Appended String` | `System.String` | The resulting string produced by concatenating `String A` followed by `String B`. |
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## 📝 DESCRIPTION
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The **String Append** node appends two strings together resulting in a string output.
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Use this when you want to combine two strings useful for naming a new Unity Asset.
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The **String Append** node appends two strings together resulting in a single string output.
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Use this node to combine text values—ideal for building file names, labels, or identifiers within Unity workflows.
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This node is derived from `BaseImageNode`.
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This node is derived from [`BaseImageNode`](Nodes/BaseImageNode)
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## ⚠️ KNOWN ISSUES
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- N/A
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