29 lines
717 B
C#
29 lines
717 B
C#
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using Assets.Scripts;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hand : MonoBehaviour
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{
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private WeaponSelectMenu weaponSelectMenu;
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// Start is called before the first frame update
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private void Start()
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{
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weaponSelectMenu = GameObject.FindObjectOfType<WeaponSelectMenu>();
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}
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// Update is called once per frame
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private void Update()
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{
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if (ControlsManager.Controls.RightHand.WeaponSelect.WasPressedThisFrame())
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{
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weaponSelectMenu.Show(this);
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}
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if (ControlsManager.Controls.RightHand.WeaponSelect.WasReleasedThisFrame())
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{
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weaponSelectMenu.Hide();
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}
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}
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}
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