29 lines
717 B
C#
29 lines
717 B
C#
using Assets.Scripts;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Hand : MonoBehaviour
|
|
{
|
|
private WeaponSelectMenu weaponSelectMenu;
|
|
|
|
// Start is called before the first frame update
|
|
private void Start()
|
|
{
|
|
weaponSelectMenu = GameObject.FindObjectOfType<WeaponSelectMenu>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
private void Update()
|
|
{
|
|
if (ControlsManager.Controls.RightHand.WeaponSelect.WasPressedThisFrame())
|
|
{
|
|
weaponSelectMenu.Show(this);
|
|
}
|
|
|
|
if (ControlsManager.Controls.RightHand.WeaponSelect.WasReleasedThisFrame())
|
|
{
|
|
weaponSelectMenu.Hide();
|
|
}
|
|
}
|
|
} |